There is group of raiders inside.
You will find huge amount of beer and Picket Fences magazine here.
2Oberland Station- There are a few friendly settlers here.
Doing that ill make them join the Minutemen.
3Relay Tower 1DL-109- you might power up this tower, which give you access to several new radio signals.
4Vault 81- Inhabited vault, where you might find a few quests.

you’re able to also find here some traders, barber, two magazines/comcics.
After you’ll complete quests, you’ll obtain you own room in vault.
5Westing Estate- This flooded area is occupied by several mirelurks.

You will find here for example Unstoppables magazine.
In lower level of building you will find closed cell (expert level).
you’re free to open it by the terminal.

Inside the cell is Astoundingly Awesome Tales magazine.
Near to it is room with huge amount of ammo and other supplies and two safes.
7Hardware Town- The warehouse is occupied by bandits or synths.

You will find Picket Fences, Stealth-Boy and other supplies here.
8Mass Pike Tunnel West- Western entrance to location, which was described together with Boston Police Rationing Site.
9Chestnuck Hillock- Here you’ll find a small house near the lake, guarded by insects.
10Parkview- This location contains two buildings controlled by raiders.
it’s possible for you to meet super mutant here also.
It is a few valuable items here, but nothing special.
11Diamond City- This is one of the most important locations in entire game.
You will meet tens of unique characters here and complete and start more than ten quests.
it’s possible for you to meet here all important traders and resupply your character.
For 2000 caps you’re free to buy a home here.
12Market- This location is part of Diamond City.
it’s possible for you to meet traders here.
13Fens Street Sewer- Quite big canals occupied by group of ghouls (one glowing).
You will find here many valuable items, for example Tumbels Today magazine, flame-thrower and Stealth-Boy.
16Bridgeway Trust- It is ruined bank building.
You will find much cash here.
By using the terminal (master level) you could initiate the vault.
In the safes you will find not only cash, but also ammo and other items.
17Boston Library- The building is occupied by group of super mutants and robots.
Directly below it is metro station.
From the book automat, paying 50 tokens, you might get Massachusetts Surgical Journal.
18Police Precinct 8- The Precinct is very small and occupied by radroaches.
You won’t find many valuable items here.
19Dartmouth- You will find several bandits inside, but nothing valuable.
20Layton Towers- This multi-story building is occupied by raiders (two legendary).
You will find many valuable items inside, especially ammo and food.
There is fusion core on the ground floor.
21Mass Pike Tunnel East- Eastern entrance to location, which was described together with Boston Police Rationing Site.
22Boston Police Rationing Site- This abandoned warehouse is connected with Mass Pike Tunnel.
Entire comples is occupied by insects and ghouls.
You will find here for example fusion core and Taboo Tattoos magazine.
23Fairline Hill Estates- You won’t find anything especially valuable here.
This place is guarded by several mutated bears.

24Relay Tower 0SC-527- When you power up the tower you will get 3 new radio signals.
Watch out for mole rats.
25Big John’s Salvage- This location is controlled by group of super mutants.
26South Boston Military Checkpoint- This former military base is controlled by gunners.
27Yangtze- Submarine, connected with quest Here There Be Monsters.
Technical High School- Building is full of raiders, turrents and traps.
You’ll find here a pretty much of everything: food, ammo, meds and crafting materials.
Next door are leading to Medical Metro Center.
29Wilson Atomatoys Corporate HQ- Building is full of Super Mutants.
30Hesters Consumer Robotics- Small location with some crafting materials and workbenches, but guarded by some strong robots.
31Medical Metro Center- It’s a small metro station connected to D.B Technical High School Location.
32Mass Bay Medical Center- It’s not a very huge location.
It is inhabitated by Gunners and few robots.
33Trinity Tower- Location connected to quest Curtain Call.
Supermutand Strong from cell will be your companion from now.
In their cell you’ll find a Melee Bobblehead.
34Trinity Church- In this point there’s a Trinity Church, where Super Mutants lives.
Near the rostrum you’ll find good minigun and magazine Astoundingly Awesome Tales.
In the trunk there’s also Flux sensor, needed to complete Quatermastery quest.
36Combat Zone- Location is connected with mini-quest to get rid all of the riders inside.
After that you’ll get some caps and be able to get a new companion Cait.
In location you’ll find a pretty big ammount of pre-war money and Picket Fences magazine.
37Boylston Club- Small place full of poisoned wine, from which club members died in here.
There’s one safe inside, which can be oppened using terminal.
38Swan’s Pound- In location there’s a special Super Mutant.
From his dead body you’ve got the option to obtain unique weapon - Furious Power Fist.
It’s also the place, where Railroad Trial starts.
39Skybridge- It’s a part of old highway.
Now is used as a passage between few higher buildings.
40Park Street Station- You’ll go to this location in main quest Unlucky Valentine.
Under the station there’s Vault 114, where Nick Valentine is being kept.
In this vault you’ve got the option to obtain Speech Bobblehead and Astonduingly Awesome Tales magazine.
41HalluciGen- In this laboratory because of poisonous gas Gunners are fighting each other.
Beside this location is full of Mirelurks in the first part and not much less Raiders in the second.
Just one advanced lock safe and four Vault-Tec launchboxes.
44Old Granary burying ground- It’s an old graveyard.
You’ll find here just one dead military guy with basic equipment.
45Postal Square- Joe’s Spuckies bar is the only accessable building in this area.
Inside you’ll face a few Gunners and Mr Gutsy.
From loot, you’ll get there only a bit of ammo, chems and Nuka Cola bootles.
46Harbormaster Hotel- Location is rather filler on the map.
47The Shamrock Taphouse- In basement you’ll find a robot called Buddy who can make some bear periodically.
48Custom Tower- Main building is not interesting, but you may get inside through brick look doors.
More interesting is building next to it on the west side - 35 Court.
You’ll find there two safes and X-01 complete power armor on the top of the building.
49Goodneighbor- It’s a small, “noir jot down” town.
You’ll find here two traders, some quests and two potential companions.
You’ll get to this location while doing quests of main story.
50Charles View Amphitheater- This location is a home for cultists known as A Pillar of Community.
They want to rob you from everything you have, so be careful.
In location you could only find some gold lighters and watches, also mini-nuke under the bed on stage.
Location is also connected with quest Emogene Takes a Lover.
51Mass Fusion Building- Mass Fusion it’s a high building with many gunners inside.
You are not able to get on top until Mass Fusion quest.
On top available level you’ll face gunner with power armor T-45.
52Old Corner- One-room building, available loot are: Nuca Cola Quantum, Caps Stash and few unimportant notes.
53Boston Bugle Building- It’s only a miscellaneous building.
There’s a safe in the floor in upper level, behind the door to outside.
54Faneuil Hall- Location is full of Super Mutants.
Inside you could get a lot of Pre-war money and some ammo in containers.
Also you’ll visit this location in Valentine Detective Cases quests.
55Haymarket Mall- It’s another Raiders base.
Watch out for one with missle launcher once you get inside.
On the upper floor, where you will get by using elevator, Raiders fight Protectrons.
Also, there lives a Deathclaw, so watch out.
56Cabot' House- Cabot House is a location connected with three quest, starting with Special Delivery.
After completing all the quests you’ll get access to the top floor of building.
57Picman Gallery- This gallery is location only connected with one quest of finding Pickman in sewers under the building.
Building is full of Raiders also turrents and mines in the sewers.
58Old North Church- It’s a pass to hidden Railroad fraction Headquaters.
In church there’s nothing beside ghouls.
The above map presents the sixth sector of the world map, i.e.
Probably, it is the most important, and the most densely populated, are in the game.
Here, it’s possible for you to find tens, or even hundreds of minor locations.
Unarguably, the most important of them all isDiamond City.
The map presents all of the locations that it’s possible for you to discover.
Hubris Comics-Grognak’s Axe- a weapon in the shopping window at the ground floor of the shop.
Hubris Comics-Silver sub-machine gunit also is in the shop, at the top floor.
You receive the pistol after you complete a quest for RailroadBoston After Dark.
Piper- you find her inDiamond City, she joins you during the main storyline.
Nick Valentine- also fromDiamond City.
He can join you after questUnlucky Valentine.
Curie- a robot that you find inVault 81.
John Hancock- a ghoul, the Mayor ofGoodneighbor.
Deacon- an agent for Railroad.
Cait- it’s possible for you to find her inCombat Zone.
Robert MacCready- mercenary, you’re free to find him inThird Rail InninGoodneighbor.
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