Among them, there also are several especially strong leaders.
before you jump in exploring this location, get enoughammoandStimpaks, because you are up for a straining fight.
Indoors, there are quite a few automatic turrets.
it’s possible for you to disarm most of them if you have the skill of terminal disarming.
1.Terminal - novice level.
2.Elevator between the main part of the building and the basement that is a separate location.
Among others, you find there:
A small room with a master safe in the Eastern part.
Also, you meet Ryder here, one of the Gunners leaders.
He has the key to the Recording room [7].
3.In the room at the first floor, you find a master safe.
it’s possible for you to also open it using the terminal next to it.
Inside, you find someammoand several random items.
4.At the first floor, there is a door with an advanced lock.
Inside, there is a"Fat Man" mininuke launcher.
5.In the room at the first floor, on the table, there is an issue ofGuns and Bullets.
6.At the first floor, there is a roof exit.
7.Recording studio at the ground floor.
it’s possible for you to find one on eitherRyderorCruz -Gunners leaders.
One of them is in the basement and the other at the first floor of the building.
Inside, there are two opponents, includingCaptain Wes, a commander-in-chief of the Gunners.
Also, there is a quite powerful turret here.
A good idea is to throw several grenades in.
Inside, there are quite a few valuable items, including aStealth-Boy.
Remember to collect theSmall Guns Bobbleheadfrom the desk in the center of the room.
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