25 points will make a huge difference, especially when using Small guns and Melee weapons.

In most cases you’ll get one extra attack per turn.

I would recommend that you reconsider purchasing this perk, however it’s not a necessity.

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As long as you were thinking of what you were doing, you shouldn’t brake any locks.

Take this perk only if you know that you’ve accidentally destroyed a lock to a very valuable treasure.

I assume that you were careful and cancelled your login attempts before clicking on the last word.

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This method prevents the system from being locked down.

If you’re still interested go ahead and try - you’ll be pleasantly surprised.

As a result you may skip this skill and spend a point on something more useful.

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If you prefer open combat ignore this perk.

Once you’ve done that and chosen this perk create a savegame and go back to the previous save.

GRIM REAPER’S SPRINT - lvl20; ranks: 1

Effects: Killing an enemy using the V.A.T.S.

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I’m sure that you’ll find it very useful.

The results can only be witnessed when fighting a larger group of enemy units.

Eliminating one target will allow you to immediately attack the next one.

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I would recommend choosingGrim reaper’s sprintperk instead, however if you don’t like to use the V.A.T.S.

system, you’re free to take this one.

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