guides

Last update:14 March 2019

This page of theStellarisguide will tell you more about faction creator.

The game enables the players to create own, personalized factions based on a special creator.

Using it, you’ve got the option to set up various parameters.

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Each of the sections needs to be set to a certain parameter.

Some can be saved as default tweaks, while other need to be modified and filled in.

Otherwise, the name of the section will remain red.

PC

This will help you go back to the section where further changes need to take place.

The game offers the following species: Mammalian, Avian, Reptilian, Fungoid, Arthropoid, and Molluscoid.

Each of them, has several types that can become their representants.

PC

Name

Now you have to come up with a name for your race.

you’re free to use the generator to help you (marked in the screenshot).

Then you will have to give the plural equivalent of your species.

PC

Finally, you have to press the other marked button presented in the picture.

This will automatically create the adjective.

Think carefully about the name, as it will remain throughout the entire campaign.

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Name Lists

The next section concerns names of different objects in your empire.

The list provides you with a wide range of names.

Even if you play as Arthpoids, it’s possible for you to choose human names.

PC

Traits

The presented picture shows traits that can be associated with your species.

Window two presents traits that you’ve got the option to choose from.

Their prices in trait points are visible next to their names.

PlayStation

Window 4 is a detailed description of a trait.

Window 3 shows traits that have been chosen from the list.

Draw your attention to window 1.

Xbox

You have four traits to choose from, but their total cost can’t exceed 2 points.

Traits symbolized by blue icons are the most expensive ones and they provide the best bonuses.

The green ones cost 1-2 points and give balanced bonuses.

Stellaris

Red icons are negative effects which are symbolized by negative figures, and thus can increase the overall balance.

It is possible to combine traits in such a way that both parameters give a 0 or positive score.

you’re able to’t pick more than 4 traits.

Exceeding this limit will kill the save button.

Choose this trait if you want to quickly expand and develop terrain for your factories.

Industrious

Minerals: +15%

More resources will let you develop your infrastructure more quickly.

You will be able to build more battleships or space stations faster.

It is smaller than a bonus for separate traits, but allows you to develop all the fields systematically.

1

Natural Engineers

Engineering Output: +15%

Engineering Output means better buildings, fortification and weapons.

If you want to focus on military development, this is a trait for you.

Natural Physicists

Physics Output: +15%

Physics Output improves the rate of gathering resources and managing energy.

Thus, you will be able to develop your empire more quickly.

5

Extremely adaptive

Habitability: +20%

The most expensive trait, but truly worth its price.

Allows you to colonize lands that are considered hostile, in contrast to their mother planet.

You will be able to colonize the world faster, but without other bonuses.

Adaptive

Habitability: +10%

Habitability is reduced by half, in comparison to the previous trait.

Thus, the chance that your species will colonize planets is also smaller.

It determines how fast you will be able to start work in certain buildings that were built.

Slow breeders

Growth time: +15%

This will affect the income of resources and weaker population.

One of the traits that you should avoid.

Talented

Leader skill levels: +1

Actions performed by a skilled leader are more likely to succeed.

The boost gives you only one level, nevertheless it is a good start for beginners.

Slow learners

Leader experience gain:

-25%

Your ruler will develop very slowly.

Good for a population which policy allows to elect a new ruler every few years.

4

Very Strong

Army damage: +40%

Minerals: +10%

One of the most expensive traits.

Your firepower will be superior and you will be able to build your army very quickly.

A good trait if you want to focus on an offensive approach.

Strong

Army damage: +20%

Minerals: +5%

A very good trait in relation to its price.

Greater damage will allow you to eliminate hostile ships more quickly, and you will gather more minerals.

Weak

Army damage: -20%

This can seriously affect the gameplay.

If you don’t balance it with the appropriate development of new technologies, you will doom your race.

Sedentary

Migration time: +50%

Resettlement cost: +33%

Avoid this trait.

Penalties are high and only the gameplay will prove you how painful the consequences can be.

That is, unless you decide to take over systems without colonizing any planets.

Communal

Happiness: +5%

Greater happiness will reduce the likelihood of forming anti-government factions.

Pay attention to your citizens' happiness, and you will be able to focus on the external enemy.

If you decide to choose this trait, remember to pay attention to morals of your society.

Charismatic

Other Species Happiness per pop: +1%

Especially effect for diplomatic purposes.

Nations, which are perceived more positively, have a greater chance to establish political treaties.

Enduring

Leader lifespan: +30 years

Similar to the previous trait.

Useful only to totalitarian systems.

You will have a greater chance to defend against invasions.

Ruler

Now you’re gonna wanna choose the starting ruler.

Pick the name, sex, appearance.

It is an important decision, especially when it comes to your future colonization plans.

you’re free to choose its name and stars that will belong to your system.

It is important to set the starting solar system.

In any other case, choose a random system.

Your Starting Solar System will define only your Homeworld planet.

Localization on the map is always random.

The screenshot presents symbols of seven planets.

Each planet is characterized by a different environment which will affect your race.

Your decisions will not affect building statistics.

Government

The screenshot presents two elements of the section.

The first one refers to symbols of different ethics.

Icons can be orange or green.

Orange ones symbolize radical approach, while green ones, liberal.

Your government can be established by choosing three liberal ethics or one radical.

The second element refers to icons of different political systems.

Colorful icons resemble systems that match your ethics.

As ethics change, available political systems will also change.

The following list presents correlation between ethics and political systems.

You will receive severe penalties for forming alliances.

you might join alliances but they won’t be too profitable.

Citizens believe that authorities have the right to enslave conquered nations.

It bans slavery and can afford to charge the energy budget more.

You may accept slavery, but not too much.

Fanatic Materialist

Development is the number one notion.

Science will give you superior advantage over other nations.

Large boost towards all technologies.

Diplomatic procedures are still important but you don’t rely just on them.

Increased food production is an important aspect, as your population can constantly develop and colonize further planets.

Fanatic Xenophile

Xenophobe: - 20%

Strong tolerance for other species.

Reduces the process of forming groups in the society.

Xenophile

Xenophobe: - 10%

A less radical approach, but the empire won’t harass other species.

Greater food consumption reduces development of certain planets.

Lower food consumption will allow to maintain planets in a better way (in terms of resources).

Fanatic Spiritualist

Happiness: +10%

Population happiness affects different factors: formation of groups or even rebellions.

The government has a greenlight and tolerance from its citizens.

Spiritualist

Similar to the previous approach, but with a smaller approval for actions that would harm humanity.

Ethics define political systems that you’re free to choose from.

The more ethics you pick, the less political systems you will be able to choose from.

Name and attributes

Modifiers

Despotic Empire

Each ruler can build a unique and powerful military station.

Energy Credits: +5%

Indirect Democracy

Ruler elections every 5 years.

Resettlement cost: -15%

Military Dictatorship

A new ruler is elected when the previous one passed away.

Each ruler can build a unique battleship.

you might come up with your own name or use the generator to pick a random one.

To use the generator, poke the marked button.

you’re able to use it unlimited number of times to learn about different options.

Flag

Another visual addition.

you’re able to choose the color, banner and the emblem.

Space warfare

Preparing your navy is an essential part of military operations.

Later on, you will be able to modify your equipment via creator of your own ships.

Good armor penetration and striking force will affect the battle in a positive way.

Lightning super speed

The choice is determined by game experience.

If you are not familiar with the game, pick bending speed instead.

It does not require any special structures or using space that has already been used.

The journey will take longer but it will be a direct one.

Ship appearance

Once again, this will not affect the gameplay.

you’re free to decide on the blueprint used to construct your ships.

They will differ in terms of appearance but not statistics.

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