We have prepared general information about this class and listed the most useful active and passive skills.
General information
Templaris one of the four classes available to you in the game.
For those familiar with the World of Warcraft game,Templaris very similar to the Paladin.
Empowering Sweep-you gain additional armor for every enemy hit by the ability.
Crescent Sweep-you deal additional damage to all the enemies standing in front of you.
Puncturing Strikes
A series of four swift attacks, damaging several enemies in front of you.
The last attack knocks back the enemy standing the closest to you.
Biting Jabs-increased chance to score a critical hit against enemies with low health.
Puncturing Sweep-your attack has a broader reach; the closest target receives 100% additional damage.
Piercing Javelin
You throw a magical spear, inflicting damage and knocking the enemy hit back.
Aurora Javelin-the farther the target hit is, the more damage it will receive.
Binding Javelin-the duration of the knock-back effect is increased..
Focused Charge
You charge at the target, inflicting magical damage and stopping their current action.
Explosive Charge-you inflict additional damage to the enemies in a close proximity to the target.
Toppling Charge-the enemy hit is stunned.
Spear Shards
An AoE attack, damaging and disorienting the target.
An ally can pick up a shard, which grants both of you additional damage.
Luminous Shards-you regenerate some of your stamina and magicka when an ally picks up a shard.
Sun Shield
You summon a magic shield, which protects you from damage and damages the surrounding enemies.
Radiant Ward-the shield deals more damage upon activation.
Blazing Shield-after the shield effect comes to an end, you reflect 50% of the accumulated damage.
Ability Description
Piercing Spear
Increases the critical chance of all the abilities in this skill tree.
Additionally, all your spear skills are more effective against blocking foes.
Balanced Warrior
Increases the power of your weapons and your resistance to magic.
They are perfect if you want to turn your Templar into an enemy grinder, fighting at melee range.
An ally can activate the synergy, unleashing a second nova, dealing additional damage and stunning the enemies.
Solar Disturbance-the ability inflicts all the enemy hit with a Snare effect.

Solar Prison-an ally can activate a more powerful version of synergy, dealing greater damage.
Reflective Light-the ability can now affect several targets at once.
Vampire’s Bane-the ability deal greater amount of Damage over Time.
Dark Flare-all the enemies being under the effect of this ability receive decreased amount of healing.
Additionally, the ability deals slightly lower damage than before.
Backlash
The enemy struck with this ability accumulates all the damage inflicted upon him.
When the ability ends, the surrounding enemies take additional damage increased by a percentage value.
Power of the Light-marked enemy receives additional damage from your weapon attacks.
Purifying Light-nearby allies are healed by a fraction of the damage.
Each subsequent cast (reflection) has an increased magicka cost.
Total Dark-when the ability ends, the enemy will deal decreased damage for a short while.
Unstable Core-when the ability ends, the surrounding enemies receive damage.
Searing Light-besides imposing all of the above effects, the enemy receives damage.
Enduring Rays
Prolongs the duration of the abilities from the Dawn’s Wrath skill tree.
Prism
Each Dawn’s Wrath ability activation awards you with ultimate points.
Restoring Spirit
Each Dawn’s Wrath ability activation restores a small fraction of your health.
TheDawn’sWrathskill tree focuses on dealing damage, as well as decreasing the efficiency of the enemies struck.
Not only that it deals gigantic damage, it also weakens the enemy for a short while.
What is more, the ability is AoE, meaning that it hits multiple enemies!
Additionally, an ally can activate a synergy, dealing even more damage and stunning all the enemies struck.
you might’t move while channeling the ability.
Practiced Incantation-prolongs the duration of the ability.
Remembrance-after the effect of the ability ends, affected allies receive decreased damage for a short while.
Rushed Ceremony
You heal a nearby, wounded teammate.
The ability marks an ally with the lowest percentage of health.
Lingering Ritual-after 8 seconds, all the allies affected by this ability will be additionally healed.
If the ability is activated - it increases health and stamina regeneration of nearby allies by 80%.
Radiant Aura-the ability has now a wider reach.
Repentance-the ability no longer requires magicka to use, absorbing nearby corpses instead.
Cleansing Ritual
You remove a negative effect from yourself.
For 12 seconds nearby allies receive healing, in a 2-second intervals.
Extended Ritual-prolongs the duration of the ability.
Purifying Ritual-decreases the ability cost and allows you to cleans more than one negative effect at once.
Rune Focus
You create a protective area, increasing your armor and magic resistance for 12 seconds.
While standing in it you are immune to interruption effects.
Channeled Focus-you restore magicka while standing in the area.
Restoring Focus-you receive additional healing while standing in the area.
Light Weaver
Prolongs the duration ofRestoringAuraand decreases the cost ofHealingRitualability.
What is more, you receive additional armor and magic resistance while castingRiteofPassage.
Master Ritualist
Decreases the resurrection time by 50%.
Resurrected allies respawn with more health points (50%).
Additionally, you have a 50% chance to receive a soul gem after resurrecting an ally.
TheRestoringLightskill tree is exclusively focused on supporting yourself and your allies.
Healing Ritualwill be your bread and butter in this skill tree.
RushedCeremonyis a typical “sheet anchor”.
If you want to play as a healer, there’s no arguing that you must invest in them.
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