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Last update:11 May 2016
Wading in water, move forward.
The walk is short, you’ll soon see some collapsed trees.
Press the crouch button to go underneath them.
Continue forward, but turn left when you spot a red scarf wrapped around a tree.
You’ll see a plank made of a log, so use it to get across.
At the next scarf, turn right and walk by a damaged cart.
A few steps later, some bandits will ambush you.
Kill them and continue forward, past a devastated building nearby.
This time, follow the red wooden sign and go into the flooded house through a hole.
A red plank will show you the entrance.
Take care of them.
Continue onwards between the buildings, eliminating whoever’s coming at you.
When you reach another red scarf, Silas will see a barn.
Use the collapsed tree to get inside.
At the next sign, be ready for some Indians.
Fend them off for a while, then, once they escape, move ahead and turn right.
Keep following the sings and you won’t get lost.
Turn right to see a wooden cabin that hasn’t been destroyed yet.
Go inside to find more ammo, then leave and proceed through the marshes.
Eventually, you’ll reach a flooded cemetery.
After the shootout, make your way towards the above cemetery.
Once you’re in between graves, turn right and keep going forward.
Afterwards, you’ll find yourself near some sort of aqueduct.
There are two paths from here, one to the right, and one to the left.
Turn left after a few steps, and continue forward.
The best one for this particular purpose is the shack to the right of the steamship.
There’s also some ammo to find there.
To get aboard the ship, walk across the wooden plank.
You’ll see a crate on the right.
Move along the right side of the ship, trying to make your way inside.

Soon, you’ll find stairs leading up, so use them and continue forward.
You’ll come across an open door; go through it and turn left.
There, turn right to see one of your companions from the beginning.
Approach him and force the door open.
As soon as you do… he’ll knock you unconscious.
You’ll wake up in a burning room, which you should leave immediately.
Get your grip together, go through the door, turn right and run.
When a plank falls right in front you, crouch to go under it.
Keep running through the corridor.
A fragment of the floor will collapse, so walk across the single plank left in the middle.
When you see the stairs, go up.
Run across the hallway to enter the engine room, then walk across the metal pipe.
Run up the stairs, squeeze through the burning wood and jump over the next.
This is the last sprint, the doors to freedom are right in front.
Force them open and fall for a while.
You’ll land near a gatling run.
Take control over it and start eliminating your pursuers.
Don’t worry about the machine overheating.
Even though it’s red, it’s possible for you to shoot continuously.
Dodging is imperative, but so is Concentration and speed.
The only difficulty in this fight is that you have to kill them both as fast as you could.
It doesn’t matter which one dies first.
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