guides
Last update:11 May 2016
Leave the room.
Go through the corridor around until paintings will appear on your path.
You will also find a chest that cannot be opened.
Soon the light will turn off.
The light will fade away.
Turn the lamp inside the small room.
Look at the clock - the pendulums will start moving fast.
Soon the clock will explode.
Leave the room through any door.
Find another passage - it’s in the new corridor.
Enter the first door on the left.
In the drawer in the desk you will find afamily memento.
Leave the room and go to the door on the left.
At the end of the corridor you will notice a ghost.
After walking towards the light on the floor you will find anotherfamily memento.
Pick it up fast and carefully - soon after you will be attacked.
Enter through the door.
On the ground you will notice some garbage.
Among them there is a key that you must pick up.
The key will launch the first door on the right.
Use it and walk through the door.
Reach the end of the corridor, move the door latch and open it.
Keep going through the narrow corridor.
You will reach a room in which suddenly the door will close.
Sadly, it will be locked with a padlock.
Depending on which animal is on the note, the code will be needed for opening the door.
In this case it is a dog.
Walk towards the padlock, punch in in the number combination, pull and leave the room.
After a moment you will notice falling beams and a scream of a child.
choose the corridor with no light - follow the rat.

In the bottom drawer in the shelf you will find arat drawing(in the right bottom corner).
Sadly, for obtain all the collectibles you must restart the chapter.
Reach the point when you hear a child cry and follow the lighted path.
Walk through the door - on the table you will find afamily memento.
Before walking through the door on the right side you will find arat drawingin the hole in the wall.
Walk through other door until you reach corridor with many self-opening doors.
In the next room you will find afamily mementobetween the pot and the withered plant.
Leave through the door on the right side.
launch the chest and take the muzzle that will trigger thewhispered word.
Walk towards the large painting and then turn behind.
After a short sequence you will appear in a new room.
Leave the room and enter the first door on the right.
On the canvas you will find arat drawing.
Go back to the corridor and turn right.
Walk through the short corridor and enter another room.
On the table you will find a bottle of whiskey that will trigger anotherwhispered word.
Leave the room through another door.
It is better not to look behind.
Pull the chain in the middle of the next room few times until the door opens.
Walk through the corridor.
You will find a brush on the floor near the thrown furniture, in the scratched place.
It will trigger awhispered word.
Enter another room with a fireplace.
Open another door and after a short sequence start the fire.
Next to the fireplace you will find a destroyed paint palette that will trigger awhispered word.
Leave the room and go towards the elevator.
Enter inside and ride up.
After stopping, look up until a ghost will come.
Then turn all the bars to the left and look up - an elevator will fall on your head.
You will get to the room with doors through which you’re able to leave.
Walk towards the chest and open it.
Inside you will find a clock that will trigger thewhispered word.
Leave the room after finding the clock.
In the corridor you will find a small mirror on the windowsill.
It will trigger awhispered word.
Go through the corridor ahead and enter the room with the ghost.
Enter that room twice.
Leave the room and walk through another door.
Pull the book on the shelf.
The painting will immediately change - you will find a363number on it.
Use that number on the phone.
Another door will appear in the place where telephone was.
Walk through it - you will get to the top, onto an edge.
Watch out not to fall.
Move to the left and then pick up the phone.
Once you pick it up,853number will appear on the door that had fallen on the ground.
Select that number - another phone will activate.
Leave the room and go left.
There you must pick up the phone that is falling to the ground.
Go back to previous location and turn your back towards the room.
You will see a child falling to the ground.
Then you will see a number -354.
Go back and use the number on the phone.
Walk through the platforms hanging on chains.
Turn around and have a go at return - you will fall as well.
Pick up the phone lying on the desk and see what remains of it.
You will pull a finger from it.
Leave the room and hit the painting - the finger will be used and you will end step five.
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