Your task here is to irrigate the fields to grow a pumpkin.
To do this, you first have to draw water from thewellusing thepumpsin the upper-right corner of the screen.
Hold down the LMB and pull thelever down.
As soon as you hear the water flow, approach thebarrelcircled in the above screenshot.
After you left-tap on thebarrel,an additionalpanelwill appear on the screen.
You have to press each one of theblades.
The key thing is to ensure that you punch thebladecircled in the above screenshot as the last one.
After you left-choose all of thebladesseveral times, you activate a short cutscene and thefruit.
Will appear in the field.
You cannot interact with it, yet, so it is better to ignore it for now.
Yet, remain by thebarrel.
Keep an eye on the spot circled in the screenshot, for a while.
Soon, you will spot amousethat is connected with another sound collectible.
In the above screenshot, the blades have been enumerated, for the purposes of this task.
To obtain themementoyou have to pour water into thebarrelagain and choose theblades.
The order is: 1, 2, 4, 5, 7, 4, 5, 6 .
After you press the blades in the correct order, themousewill leave its hole and you obtain anothermemento.
(Singing Mouse Steam achievement)
The passage to the next location is in this spot on the map.
In the next location, you see the above scene.
You should especially note the circledcharacteron thepier.
Before you go on theboat,note the circledareas.
This is where awhite owlwill be appearing.
This may take a while, before it sits there, so be patient.
Left-punch theowl,as soon as it sits in one of the spots.

To travel on theboat,you have to approach themonk on the pier.First, move the pointer over theboat.
After the shape of the pointer changes, select theboatand wait for themonk to board.
Then, click again to make your character board also.
After that, move the pointer to the right edge of the screen, along the line of water.
After the arrow appears, left-click to travel to the next section.
In the next area, use thetrumpetover the circledarea.
After a while, the occupant of thecavewill leave.
In the short scene, it lets you know that it is hungry.
Board the boat again and return to the previous locations.
Left-hit thepumpkinto pick it.
After that, your character will automatically return to theboatand to theanimal.
The way ahead leads into themountains.
Unfortunately, further passage is blocked out.
Use thetrumpetover the circledareato start another puzzle.
In the puzzle, four orange spirits appear and your task is to turn them all gray.
Otherwise, it will be impossible to make it change its color.
Repeat this action for the rest of the spirits.
After a while, the spirits disappear and theentranceinto themountainswill open.
Left-punch the entrance to enter.
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