guides
Last update:11 May 2016
Each engineer inBattlefield 4can specialize in one of several roles.
The engineer’s basic role is to repair the ally vehicles, as well as destroying the enemy vehicles.
A good engineer is a highly valued member of each team that values the support of heavy vehicles.
That is why engineers are often tankmen, pilots or boat captains.
Only scout helicopters, cargo helicopters and assault boats allow repirs without leaving the vehicle.
The basic weaponry of the engineer is the Personal Defense weapons, i.e.
To learn more about assault rifles, see the chapter entitledweapons and equipment.
There is nothing to prevent you from equipping two mine types or repair tools only.
Below, you will find the functioning and use of each of the gadgets.
Repair Tool
The first gadget, which is available without unlocking, is the Repair Tool.
The repair tool repairs/destroys vehicles at a rate of 10LP/s but, it is impossible to use it incessantly.
The self-guiding feature of the LAW projectile is automatic and does not require targeting before the projectile is discharged.
It can be used to destroy land vehicles, boats and aircraft.
M15 AT MINE
The anti-tank M15 mine is used to destroy enemy land vehicles.
The engineer can deploy it only in front of him, on a flat surface.
One M15 mine is enough to immobilize a tank, or destroy a vehicle with a lighter armor.
The M15 mines are well-visible in infrared, thanks to which they are easier to spot.
One hit into the side or the back of the enemy vehicle, renders the vehicle immobile.
SA-18 IGLA
Igla is the other kind of a self-guided missile used to neutralize the airborne targets.
Unlike the Stinger, Igla requires constant targeting for it to reach the target.
Still, it has longer range and it is more difficult to lose without using the flares.
If the operator loses the target for a moment (e.g.
M2 SLAM
Unlike the M15 AT mine, the M2 SLAM is smaller and not as heavy.
Additionally, it can be thrown.
Three M2 SLAM mines are enough to destroy any vehicle.
The Bot’s another use is disarming the enemy explosives - also the ones deployed on relays.
The detected Bot can be easily destroyed by the enemy, even with a small-caliber weapon.

The simplified operation is alleviated, however with its lower firepower, in comparison with the RPG.
Apart from the differences in range and firepower, its use is no different than that of the RPG-7V2.
FGM-172 SRAW
The SRAW projectiles are an effective anti-tank wire-guided weapon.
Thanks to this, the launcher can be used to eliminate targets staying behind natural obstacles.
When the user leaves the aiming mode, the projectile will follow the flight in the determined direction.
FGM0172 works with laser markers - in this case, it is not necessary to guide the projectile manually.
Each upgrade acts, by default, on level 1.
To increase the upgrade level, you should probably play in squad.
Each upgrade level cumulates with the previous one.
When the entire squad is eliminated, the upgrade level drops by one.
DEFENSIVE
This upgrade is available for everyone at the beginning of the game, regardless of the selected class.
SHADOW
This upgrade is available for everyone from the beginning of the game, regardless of the class selected.
The best idea is to use it in theConquestorRushmodes.
OFFENSIVE
The first unlockable upgrade for each class.
It is ideal for the players who prefer a fast-paced assault and pack purely offensive gear.
Also recommended for those who have problems with quick depletion of their ammo.
It increases the chances of survival during repairs and speeds the process up considerably.
ANTI-TANK
The above field upgrade is an ideal companion of the proponents of destroying the enemy armored vehicles.
To gain access to most of the abovementioned gadgets and upgrades, killing the enemy is not enough.
ENGINEER - VETERAN
The TTsKO BLUE camo (urban).
An automatic defibrillator allows you to reanimate the killed allies and shock the enemies.
After the electrodes are charged, it revives a soldier with a larger amount of health.
After a multiple, fast use, it requires recharging.
M15 ANTI-TANK MINE
7 000
An AT mine of large yield.
Explodes whenever there comes a vehicle by.
Capable of disabling even the heaviest of machines.
CARBINE
15 000
Unlocks the AK 5C and carbines for all functions.
Use the AK5C to unlock further carbines.
24 000
An AA, “fire and forget” jot down of projectile of medium range.
Allows immobilizing of most aircraft.
After it is fired, it self-guides towards the target.
FIELD UPGRADE: OFFENSIVE
33 000
LEVEL 1: SPRINT:increases the maximum speed by 10%.
LEVEL 2: AMMO:increases the inventory amount of ammo by 50%.
LEVEL 3: GRENADES:increases the inventory amount of grenades by 1.
LEVEL 4: BEZP.
REDUCED FALL:Increases the height from which you’re free to fall without damage.
43 000
Anti-tank rocket launcher of large firepower.
53 000
Anti-air missile of medium range allows you to immobilize most aircraft.
Requires maintaining the lock on target.
LEVEL 2: FLAK:Decreases damage from explosions by 15%.
LEVEL 3: COVER:Decreases amount of Incoming Suppression by 50%.
LEVEL 4: REPAIR UNIT:Occupied vehicles will slowly repair nearby vehicles.
74 000
M2 SLAM may be used as a traditional mine or an off-road AT mine.
96 000
Launches high-speed missiles with flatter trajectory but lower damage than the RPG-7V2.
It deals most serious damage after it hits the sides or the rear of the armored target.
108 000
LEVEL 1: MINES:Increases maximum deployed Explosives to 6 at mines or M2 SLAM .
LEVEL 2: ROCKETS:Increases maximum inventory of AT and AA ammo to 7.
LEVEL 3: MORE DEPLOYED EXPLOSIVES:Increases maximum deployed explosives to 6.
LEVEL 4: FLAK:decreases damage from explosions by 15%.
119 000
A guided Anti-Tank missiles that lock on to the land vehicles.
The warhead does moderate damage to armors at any impact angle.
Requires the user to maintain the lock on target.
Locks on to laser designators.
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