Both of those groups behave differently in combat.
While using many heroes against numerous enemies, take a stab at scatter them around.
In the case of undead enemies, the approach is entirely different.
Here it is better to group up and repel the enemy attacks.
Zombies cannot jump over obstacles.
TheNazi Trooperis the basic Nazi unit.
He is characterized by very high mobility and long range of fire with the rifle.
Fortunately, those enemies lack any armor.
TheNazi Shock Trooperis a short-ranged unit.
It is armored and uses a shotgun - this weapon has a short reach and weak armor penetration.
When your units are hidden behind cover, this weapon has a rather low chance of hitting them.
TheSniperhas the longest attack range, average durability and reach.
The NaziAttack Dogis a unit that you will stumble upon from the beginning of the game.
Those enemies attack by biting, but they never cause a bleeding effect (damage over time).
TheBattle Houndis the upgraded version of the attack dog.
Those enemies will be encountered during the fourth mission (on the normal difficulty level).
They are characterized by additional armor and their attacks cause bleeding.
The NaziMedichas large health pool and is armored.
It has the same mobility and attack range as the Nazi Trooper.
You should always take those enemies out first.
This enemy rarely engages you on his own, he tends to stick in the back of the battleground.
A good idea is to send one solder to take him out.
They are characterized by high mobility and durability (durable armor and high health pool).
Those are units that you want to both avoid contact with and take out as quickly as possible.

TheZombieis the basic unit of the undead.
Slow, quite durable but without any armor.
They can regenerate health by eating other undead (this uses their action).
Do not let those enemies to reach the corpses of previously killed undead.
Due to their mobility, they should be taken out immediately.
You should also make use of their self-destruct ability to deal damage to enemies adjacent to them.
Cultistsappear in large numbers starting from the third mission.
They have armor and attack with grenades - they deal area of effect damage and ignore covers.
The explosion damages units in a radius of 1 field around the ground zero.
You should eliminate them quickly.
Those enemies tend to run away and keep a safe distance from the battlefield.
TheHigh Priestessis another enemy that will start to appear from the third mission.
The enemy appears with zombies andcan resurrect them.
You should focus your attacks on that enemy.Attacks of the High Priestess ignore armor.
Those peculiar units -Spore Bearers- can in most cases be ignored.
They have the highest amount of HP among other units, but they pose zero threat to your units.
Their main attackimmobilizesyour units, but most of your units will have a high resistance against that attack.
Some of them can sometimes perform a damaging attack, but this happens rarely.
Ignore them, kill the remaining enemies andSpore Bearerswill crumble on their own.
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