You must first defend against them and then conquer their lands.

This chapter is focused on the first turns after the start of the campaign.

Start by upgrading the building found there - from theTraining Fieldto theRallyField.

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Thanks to that you will gain access to two new units - Spearmen (Shields) and Crossbowmen.

After it’s complete any new unit of infantry you recruit will start at the 3rd rank.

Now send your troops south to attack theEmpire Secessionist’sarmy located there.

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Now end the turn.

Afterwards, head towardsGrunburgto conquer the settlement - you should have no problems with the garrison stationed there.

When the battle ends choose the option to capture the settlement.

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This one is the first story-related quest for the Empire - Battle of Bloodpine Woods.

You will be shown the place where the battle will take place.

After the battle for Grunburg, your Lord will be given another level and an ability point.

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Invest it Inspiring Presence, which will increase the discipline of units standing near Karl Franz.

Before you end the turn add 3 more units to recruitment - your army should now have 19 units.

Afterwards, head west towardsHelmgart.

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Attack, conquer and occupy the settlement.

This will allow your Lord to increase the discipline of nearby units and make them immune to charges.

Before you end the turn start upgrading the main building in the newly acquired settlement.

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Your Lord will now be level 5 - use the extra point to unlockWarhorse.

During the next turn you will be able to construct a new building inGrunburg.

Start constructingTap Room- it increases the level of public order in a province.

Total War: Warhammer

Now send your Lord to take part in the mentionedBattle of Bloodpine Woods.

The place to start it is located to the east ofAltdorf.

This is a story-related battle which means that the terrain of battle will always be the same.

Your forces start while hidden in a deep forest, whereas the enemy forces are marching along the road.

You should deploy your soldiers appropriately before the encounter starts.

it’s possible for you to now start the encounter.

After a short while enemy reinforcements will arrive from the south.

Order your melee fighters to stand in a long, straight line and place your missile units behind them.

This unit is too mobile for your Reiksguard, but missile fire will obliterate them in seconds.

The battle should soon be over.

Even if your troops suffered casualties don’t worry, it was well worth it.

Development of your Lord depends solely on the function you wish for him to fulfill.

Alliance offers from other factions should soon start appearing.

You should accept all of the peace treaty and trade requests.

You should have friendly relations with Dwarves and more distant human factions.

Upgrading of the main building inEilhartwill now be completed.

Use the free place and constructWeavingHousethere.

Additionally, upgradeCattle PasturesinGrunburgtoCow Pens.

you’re able to now end the turn.

Afterwards, upgrade theWeaving Houselocated inHelmgarttoClothier.

Now attackKemperbardand seize the settlement.

It’s time to upgrade the income generating building inEilhart- upgradeWeaving HousetoClothier.

You should now recruit a new Lord inGrunburgand train at least 6 units for him.

Send your main Lord towards the capital of the province,Averheim, located to the south-east ofKemperbard.

During the next (13) turn an opportunity to upgrade a main building in a settlement will appear.

You should start withGrunburg, as it’s the only settlement that no building is under construction in.

Send Karl Franz further towardsAverheimand end the turn.

During the next turn you will be able to attack the mentioned settlement.

Because of the fact that this is the capital city of the province you have to break through walls.

add at least a single siege tower and press the “continue siege” button.

you could now end the turn.

At the beginning of the 15th turn the upgrade of the main building inAltdorfshould be finished.

Make use of an extra slot and start constructingGunsmiththere.

Select Karl Franz and attackAverheimagain.

In the next turn head towards a settlement located to the east -The Moot.

There are no walls here - you don’t need to have artillery units to conquer it.

If you have enough gold you’re able to upgrade the main buildingEilhart.

Now end the turn.

Reaching it will take two turns.

Before you end the turn, however, start constructing Weaving House inGrunburg.

End the turn and at the beginning of another one attack and conquerGrenzstadt.

Thanks to that you will have full control over the province - selectHost Festagas the province’s commandment.

During the 18th turn send your Lord stationed inKemperbadtoGrunburgand start recruiting Mortars.

Before you end the turn send Karl Franz towardsNuln, located to the south ofGrunburg.

During the next turn upgrade Weaving House inGrunburgto Clothier.

As you probably have no gold now, end the turn and wait for the Mortal recruitment to end.

Don’t forget to use your Lord’s movement and send him closer to Nuln.

In the meantime a technology research will be completed.

Pick another research - you should have one available right now.

Depending on the route Karl Franze traveled, both of your Lords should now be right next toNuln.

Transfer armies between Lords so that two of them have 2 Mortars.

Afterwards, attack Nuln.

When the encounter ends, send your second Lord to conquerWissenburg, a settlement located to the south ofNuln.

This leave a single settlement of this province to counter -Pfeildorf, located to the south of Wissenburg.

You should reach the place during the next two turns.

Now it’s time to conquerWurtbad, which can be found to the east ofKemperbad.

The army stationed there should be relatively small, which should make the encounter a breeze.

Additionally, you have a single settlement in the Talabecland province.

You must now stop your expansion and spend some time stabilizing the economy and public order.

Detailed development of the four provinces you’ve managed to capture can be found in the next chapter.

You should start by eliminating the Vampires.

This in turn will allow you to have better control over the level of corruption.

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