guides
Last update:11 May 2016
Eldar Corsairs
Eldar fleetconsists of the quickest and most agile ships.
The crews are the most loyal, and something truly terrible must happen that would result in mutiny.
At the same time, their ships are vulnerable to boarding and ramming.
Low integrity and front weapons require a lot of maneuvering.
it’s possible for you to regroup and regenerate your forces.
Fraction for more experienced players.
Playing as Eldars will require shifting between fighting and retreating to get off the radar.
Parameters that are shared between most ships.
Icon
Name and description
EldarAccuracy- Eldar weapons efficiency based on distance.
Taunt lasts 50% shorter.
Eldar ships deal 50% less damage during ramming.
Eldars can’t use “Full Speed Ahead”.
Eldar ships are equipped with two to four sails connected to the engine.
It has a chance of absorbing damage directed to the hull.
Its efficiency is decreased if the ship is moving below 50% of max.
Its efficiency raises if the ship is moving above 90% of max.
Void Species- Eldars are immune to Solar Eruptions.
Name and stats
Additional attributes
Notes
Light Prow Starcannon
No.
Single shot with small damage.
It will not inflict huge damage, but mounting a couple on one ship can be effective.
Only applies to the ship that is directly in front.

Alternative armor piercing cannon.
High damage and quick reload, combined with good range can be helpful during initial stages of a fight.
Prow Light Torpedo Launcher
No.
Tiny target- defensive measures against your torpedoes are 10% less efficient.
Stoppable- a torpedo can be neutralized by enemy units and turrets.
Evade- a torpedo has 50% better chances of not being neutralized.
Notably, the torpedoes are equipped wit special attribute that helps them to evade enemy.
Prow Torpedo Launcher
No.
of torpedoes:4
Chance for critical:11
Bigger torpedo launcher.
Firing four torpedoes towards an enemy that had been identified increases efficiency.
Prow Starcannon
Number of attacks:1
Damage:3
Rate of fire:2
Chance for critical:0,75
Bigger version of the basic weapon.
Quicker reload and more damage.
Launch Bays
Recharge time:60 sec
Angle of fire:360
Special troops available.
Warriorsdefend the ship against hostile units and torpedoes.
Storm troopsattacks from the inside of the ship with bombs.
Use available abilities often and quickly quell all attempts to board your ships.
Remember that the cannon at the bow makes aiming harder.
It should not stay in one place too long, so frontal initiation is out of the question.
Heavy, but worth the price.
Aconite Frigate
Tonnage:48 pts
Speed:338
Course change:40.0/s
Turrets:6
Note:Can exchange fire at any distance.
Maintain average speed so you can not risk damage absorption reduction.
Fifteen cannons firing at the enemy can take down even the biggest ships.
Nightshade Destroyer
Tonnage:42 pts
Note:One of Eldar ships equipped with torpedo launcher.
Unit made strictly for long-range warfare.
Don’t risk direct contact.
Shadow
Integrity:600
Speed:262
Course change:35.0/s
Turrets:12
Notes: The only cruiser available.
Equipped with pretty heavy weapons it’s very quick, but at the cost of no shielding.
High agility of this unit will facilitate provoking attacks at slow and heavy units.
Eclipse
Tonnage:171 pts
Integrity:800
Reconnaissance:5 000 units
Turrets:15
Notes: Big firepower thanks to three Pulsars.
Despite big tonnage the speed didn’t suffer, and more importantly, allows using special troops.
Voidstalker
Tonnage:256 pts
Integrity:1000
Speed:225
Course change:30.0/s
Turrets:18
Notes:Superior Eldar unit.
Versatile equipment and high integrity compared to lower class units.
What’s more impressive, this unit didn’t lose agility or speed in spite of heavy weight.
It should be useful in any battle, as long as you don’t try ramming anyone.
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