As mentioned in the introduction chapter, you could also modify the lightning and atmosphere of the place.
Objects are added with the drag and drop method.
Each object you choose can be freely turned and placed.
The objects are divided into following categories:
All objects can be secured with a trap.
Placing a trap in a treasure chest is a great example.
When placing traps you’ve got the option to modify difficulty of its disarming or noticing.
Treasures can be also locked and you’ve got the option to set the difficulty of opening them.
Another thing that you will notice in the locations is dungeon master’s totems.
They have a form of glowing balls which you could select at the start of the module creation.
Totems are located in each room and they allow you to manipulate the enemies that are inside.
This site is not associated with and/or endorsed by the Wizards of the Coast or Digital Extremes.
All logos and images are copyrighted by their respective owners.
