guides

Last update:25 March 2019

Edicts have strong impact on the way the nation works inTropico 6.

They enable you to create additional fees or to modify social norms on the island.

Colonial era

Name

Research required?

Article image

system

Advanced Boat Service

Yes

Increased speed and capacity of ships that anchor in the ports.

This will increase the effectiveness of ports.

Food For The People

No

Increased food happiness through increasing the size of food rations by 100%.

PC

Church Fee

It enables you to add a mandatory fee in church.

It provides additional profit, but it reduces the effectiveness of religion buildings.

In late eras this will improve the approval of capitalists and it will reduce the approval of religious citizens.

PC

No Free Lunch

Forces the citizens to pay for food.

Reduces popularity among communists and religious people.

Improves your relations with capitalists.

PC

You should issue it only if you have no other choice.

Employee Of The Month

While the edict is active, the mine and industrial workers take double shifts.

Mandatory Siesta

Introduces a mandatory break in work.

PC

Reduces productivity and increases pollution.

Urban Development

For five years, it reduces cost of all residential buildings.

Penal Colony

Criminals come to your island.

PC

It increases the number of immigrants but reduces safety.

You will also receive 100$ monthly while the edict is active.

It is better to increase workforce through raids.

PlayStation

This edict should be issued as a last resort.

Child Allowances

Introduces kids benefits.

Thanks to that, they no longer have determined financial situation.

Xbox

Useful edict if you want to improve your standings with the communists.

World Wars

Audience

Provides you with tasks from three fractions with which you have lowest relations.

This will enable you to increase relations with them.

Nintendo

Very useful if you have low approval and the elections are coming.

Agricultural Subsidies

Increases productivity of all farm buildings while increasing their upkeep.

Improves satisfaction of capitalists and reduces approval of communists.

Tropico 6

Building Permit

Reduces building cost by 20%.

10% of the basic price will be sent to your Swiss Account.

State Loans

Enables you to take 50000$ credit.

You must pay it with monthly installments with interest.

You should use it only if you’re in actual danger of going red.

Wealth Tax

Introduces a tax for wealthy citizens.

Has very strong negative impact on your relations with the communists.

Industrialization

Reduces the cost of all industrial buildings for two years.

Early Elections

Election takes place one year after activating the edict.

Literacy Program

Increases productivity of education building while also increasing their upkeep.

You should activate it as quickly as possible.

Martial Law

Reduces the chance for rebels to appear and improves your relations with militarists.

Reduces freedom and tourism ratings.

You should use it only if the risk of rebels taking actions is too high.

Increases safety but reduces entertainment happiness.

It also reduces productivity in all buildings on the island.

You shouldn’t activate this edict.

Bells to Bullets

Melts bells into bullets.

Greatly worsens your relations with religious citizens.

Increases effectiveness of military units and improves relations with militarists.

Military Police

Military buildings work like police stations.

Greatly reduces freedom near the buildings and worsens your relations with militarists.

Free Wheels

Poor citizens can also use cars.

Worsens your relations with capitalists and improves your relations with communists.

The upkeep of this edict is expensive and after unlocking mass communication it becomes useless.

Right to Arms

Enables the citizens to have guns.

Increases freedom but reduces safety.

Cold war

Nuclear Testing

Gives you 100000$.

Worsens your relations with all factions and reduces health of citizens.

Very useful when you have financial trouble.

Can be used only once per game.

Good Old Days

Orders the citizens to wear old-fashioned clothes.

Improves your relations with the conservationists.

Additionally, each Fort and Guard Tower will increase tourism ratings.

If your economy is based on tourism, this is the edict you’re free to issue.

Experimental Ground Treatment

Gives 200$ to your Swiss Bank Account per each industrial building.

Worsens relations with environmentalists.

Use it if you require additional funds.

to make it fix your relations with the environmentalists, also issue the following edict: Mandatory Waste Sorting.

Mandatory Waste Sorting

Reduces pollution in residential building while also increasing their upkeep.

Improves your relations with the environmentalists.

Diplomatic Superparty

Improves your relations with all superpowers.

Happy Meat

Improves work satisfaction on the Ranch while also reducing the productivity.

You should issue it only if you oughta increase this indicator.

Tax Cut

Reduces taxes for the citizens.

Generates great costs but improves approval of all citizens.

Very good option if you want to guarantee yourself winning the election.

Alternative Food Source

For two years no one will starve to death.

Use this edict when you will notice food shortages on the island.

Increases the upkeep cost of the building.

Assembly Ban

Bans protests.

Increases the chances for a coup and reduces freedom level.

National Day

Increases the productivity of bars and reduces safety.

Worsens your relations with religious citizens.

Modern times

Contraception Ban

Increases the birth rate and improves your relations with religious citizens.

Worsens your relations with intellectualists.

Use only if you constantly lack workforce.

Legalized Substances

Enables you to increase public freedom and to increase tourism profits.

Reduces relations with conservative citizens.

Cultural Diversity

Increases immigration and tourism ratings.

Greatly worsens your relations with conservative citizens.

Tax Haven

Increases profits from all offices.

Worsens your relations with the superpowers.

If you want to issue this edict, verify that your relations with all superpowers are around 50%.

Knowledgio Sinco

Improves school effectiveness for one year.

Speedway

Increases movement speed on roads.

The edict is very important as it improves transportation on the island.

Additionally, it worsens your relations with environmentalists and religious citizens.

Light Bulb Ban

Reduces electricity requirements in residential blocks.

Increases pollution and upkeep of the Garbage Dumps.

The cost of this edict depends on the number of residential buildings.

You should issue it if you need more electricity.

Sea Disposal

Enables you to dispose garbage outside the island.

Might cause a drop of support of a superpower or one of the factions.

you could issue it if you think the pollution on the island is too high.

Policy of Detente

There is 50% chance that a rebel loses his role and returns to the society.

Reduces support of traditionalists.

Use this edict when the risk of a rebellion is too high.

Caribbean Trade Pact Association

Creates a random trade route and improves relations with the capitalists.

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