guides

Last update:11 May 2016

A resource required for most actions in the game.

Lack of treasury is a source of desertion and generates trouble in country.

Wealth can be gained from few sources.Taxesare the main one.

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Taxes are being set for whole country.

As you progress in the game, tax income will become the main part of your budget.

Very often it will generate many time more income than other sources combined.

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At least untilcorruptionbegins to spread in your country.

When setting tax level, consider the less table provinces.

At the beginning of the game you should keep taxes on second level.

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Thanks to that you will receive a fair amount of money, and improvegrowthandpublic order.

Level three is good if you need more income and situation in country is very stable.

Limit level five only for desperate situations, like sudden war with far stronger opponent.

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In general, adjust your taxes to situation.

If you’re free to, raise, if you need, lower.

Keeping them at same level through the whole game is unprofitable.

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There is also a discipline called “self provision”, available only for buildings from thesettlementcategory.

Third source of income istrading,about which you will learn more in the further part of this guide.

To trade, you need trading commodity, trade deals and land or naval roads connecting you with neighbors.

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Produce trading commodities, make deals and enjoy income of money.

Forth source of income iswar.

An settlement can be raided and left alone or raided and burned to the ground.

Total War: Attila

The amount of ransom depends on quality and quantity of captured enemies.

Elite cavalry is worth more than common infantry.

The more wealthy country is dependant to you, the more income will it generate for you.

Different to taxes, settlements and trading, war and diplomacy are a limited source of money.

Workshops built in settlements gives a constant money each turn.

It is one of reasons why it is possible to buy workshops and other profit-generating building onHordecamps.

Sixth source arefamily, governors, generalsandtechnology.

Family members by intrigues can gain small amount of money for you.

Generals and governors abilities increase profits or reduces costs of various operations.

Technology works similarly, increasing profits from building and reducing cost of recruitment and maintaining army.

So one can consider improvements or abilities as a sort of profit.

you could consider buildings increasing profit from specific disciplines or buildings like workshops as well.

There are three states of province - food shortage, surplus and balance.

Province states, similarly tofoodproduction, changes with seasons of the year.

It is important, since a province that importsfoodreceives penalties to public order and tax income.

Penalties disappear as soon as the province is capable to feed itself by its own.

Those penalties sometimes are severe, but not as severe to rapidly increase production or demolish food consuming buildings.

Because of hunger provincegrowthdrop, formations receive replenishes slower and the general morale of soldiers drop.

you’re able to have province that produces less food than others.

It is a pretty common situation, especially due to the costs generated by buildings from thesettlementcategory.

All under condition that the whole production offoodis in plus.

Other provinces will replenish the shortage and the possible penalties will affect only the territories that import food.

If overallfoodproduction is in minus, then penalties will affect all provinces.

Similarly - a great surplus offoodwill have positive impact on all provinces.

Export of food doesn’t give any financial nor economical profits for the exporting province.

The biggest problem with balancedfoodproduction are thesettlementbuildings.

Just like in reality, seasons have great impact on the situation in Europe.

A random factor is connected to the seasons as well.

A very calmwinteror harshautumnmight occur that will impact the food production.

You have no influence on that, so simply be prepared for a possible aggravation or amelioration of situation.

One year consists of four seasons, which means four turns.

Age of all characters is being counted in similar manner as well.

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