guides
Last update:14 March 2019
All created buildings or units have their upkeep which is paid monthly in resources.
Very rarely, a created unit or a building won’t cost you extra resources later on.
Each decision comes with a price.
They can be based on a specific building, technology, or traits of your leader.
Energy credits
Incomeof resources is based on power plants and mining networks scattered across your empire.
Your profits include income from the main sector and additional sectors.
you’re free to increase these profits if you don’t collect 75% of their monthly production.
Planet edicts will also affect your income.
It is important to specialize your planets in one specific field.
This will let you control your income more easily and you will spend less on local edicts.
Expensesinvolve the majority of devices in your empire.
Each ship that goes beyond this limit will increase energy demand by some percent.
Develop your spaceports to decrease upkeep costs when your fleet is inactive.
Place your forces in such a way that will always grant them access to your spaceports.
Minerals
Income of minerals depends on how effective you will collect resources.
Costsof minerals include only ship upkeep and building certain units, buildings or upgrades.
Strategic resources
Strategic resources have a different balance.
Its indicator allows you to check its maximal capacity in the area of your empire.
The minimal amount refers to the amount of a resource that you’ve got the option to use.
The resource is gathered every month in an amount defined by specific facilities.
Their sources are new technologies, ethics modifiers, and leaders' skills.
Boosts provided by ethics are based on political systems and can’t combine.
Leader modifiers change according to the current ruler.
Only technological modifiers can be combined to decrease the overall costs.
The overall amount of boosts can be checked in the budget section.
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