This chapter will focus on the first turns from the beginning of the campaign.

As soon as the game starts you will be informed about the grudge system.

More on that can be read in a separate chapter of this guide.

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At the beginning of the first turn start upgradingSparring Chamberto theClanBarracks.

After two more turns it will grant you access to missile infantry units, which will be immensely helpful.

This will increase the public order in provinces by 1.

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Now you’ve got the option to end the turn.

After the encounter your Lord will advance to the second level.

Unlock the Route Marcher ability which will increase the Lord’s movement range on the map.

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you’ve got the option to immediately attack the settlement the enemy retreated two -The Pillars of Grungni.

Remember to start recruit 3 more units before ending the turn.

Also, your Lord is now level 3 - for his new ability selectInspiring Presence.

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This will further increase discipline levels of units near the Lord.

Additionally, you should be given a story-related quest - ignore it for now and end the turn.

At the beginning of the 3rd turn attack and conquer the last settlement in this province -Mount Squighorn.

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Don’t forget to add 3 more units to recruitment -2x Quarrellelsand1x Dwarf Warriors.

Now you’re free to end the turn.

With the beginning of the 4th turn start researching a new technology -Khazid Subsidiesis a good choice.

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pick the stance and order your Lord to move as close toKarak Dronas possible and end the turn.

Diplomatic offers from nearby factions should start appearing right now (5th turn).

Start upgrading the main building in The Pillars of Grungni, as well as theGemMineshaftinKaraz-a-KaraktoGemMine.

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After the encounter add a second point to eitherAxe LordorTactician.

In the newly conqueredKarak Dronstart constructingBarley Fieldand end the turn.

You won’t be able to get there during this turn, so just end it.

During the 7th turn attack the Iron Rock.

You will be facing quite a large Greenskins army here, together with the leader of their faction.

After a short while the encounter should end.

Use the opportunity that there are barracks constructed in the newly conquered Iron Rock and recruit 2 more units.

Remember to select a new technology to research -Dwarf Treasures- but don’t end the turn yet.

In 8th turn continue recruiting army and start upgradingBarley FieldsinThe Pillars ofGrungniintoGranary.

End the turn now.

This way you will free some space in the capital and secure the settlements at the same time.

Afterwards, start upgrading the main building in the Iron Rock.

Start a new research project before you end the turn -Dwarfen Diplomatswill increase your relations with other factions.

In 11th turn approachBlack Caragwith the second Lord and start the encounter.

Afterwards, select theMasters of Steel and Stone commandmentfor your new province.

During the 12th turn start upgradingTrinket MakerinPillars of GrungnitoDwarfTinkerer’s Shop.

Leave main Lord’s army in Black Crag, and send your second Lord into Karaz-a-Karak.

Start the 13th turn by selecting a new research.

During the next turn start buildingIron Mining Pitin theIronRock.

Refrain from constructing anything more - you need gold for the main building in the capital.

Before you end the next turn, send your main Lord towards another settlement,DokKaraz.

End the turn now.

Start upgrading the main building in the capital, Karaz-a-Karak.

Afterwards, send your Lord to conquer Dok Karaz.

The last two conquests should probably advance your Lord to level 9.

Use those two skill points to unlockRally!andHigh Kingabilities.

Both of them increase the effectiveness of units standing near the Lord.

If you have sufficient gold, start upgrading the main building in theIron Rock.

During the 18th turn send your main Lord towardsKarak Eight Peaks, the province of the Eastern Badlands.

You will new two lords to conquer it, but your second one is close.

During the 22nd turn attack a nearby settlement -Valaya’s Sorrow.

This will allow you to teleport your main Lord to the quest, provided that you have 5,000 gold.

This battle starts with an ambush prepared against your army.

Additionally, after a short period of time allied reinforcements will appear on the battlefield.

You now have to wait for the enemies to come at you.

Remember to use yourGrudge Throwerto take out the enemy catapult.

Afterwards, a Trolls unit will appear on the battlefield.

After all of the enemy forces are gone, the battle and the objective will be completed.

The hero can be drafted into the army, or used to sabotage other enemies.

After completing the above described mission, you better conquer two settlements -Crooked FangFortandDringorackaz.

Both of those can be found to the south ofValaya’s Sorrow.

Conquering them should take you up to 3-4 turn - by 27-28th turn you should be done with it.

It’s possible that any of those were conquered by your ally.

By doing so the whole south-eastern corner of the map will be under your control.

You won’t have to worry about getting attacked in the back.

Depending on the situation on the map, you should achieve this outcome by 45-55th turn.

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