To use this ability, you of course need a two-handed weapon.
Countering deals more damage than regular attacks with the given weapon.
Flawless Defense
U
This is the best of the Block and Slash abilities.
Mighty Blow
Deals a powerful blow and knocks down the opponent.
It is one of the best abilities in this category, which you should use as often as possible.
Remember to attack the downed opponent, because this will deal more damage to him.
Easy Target
This is the best of the Mighty Blow abilities.
Especially the latter is useful, because it affects damage that you deal.
Shield-Breaker
Decreases defense parameters of the opponents' shields, thanks to critical strikes and the increased strength.
Pommel Strike
Lands a strike that staggers the opponent.
It is a perfect ability, especially that the enemy takes 300% damage.
The only downside is that he remains in this state for the mere three seconds.
Lightning Jab
This is the upgrade to the Pommel Strike.
Apart from that, it decreases cooldown time of the ability.
Whirlwind
Starts a whirlwind attack.
Rising Winds
This is the upgrade for the Lightning Jab.
Guard Smasher
Increases damage against the opponent’s guard and permanently increases the attribute of strength.
The former gains in meaning while fighting stronger and better armored opponents.
Clear a Path
Regenerates stamina, thanks to attacking multiple opponents in one swing and permanently increases strength.
This ability harmonizes perfectly with Whirlwind, which is perfect for dealing with multiple opponents.
Earthshaking Strike
The attack forms a seismic wave.
Shattered Ground
This is the upgrade for the Earthshaking Strike.
It is perfect and it adds the effect of eruptions, where fissures in the ground occur.
This creates the possibility of setting opponents on fire.
Shield Wall
Uses stamina to block the attacks of the opponents.
Additionally, as a result of successful blocks, the value of guard rises.
Quite a downside is that activating this ability discernibly slows down your character.
Chevalier’s Step
This is the upgrade for the Shield Wall.
Payback Strike
Allows you to leave the state of immobility and land a shattering blow on the nearby opponents.
Sweet Revenge
This is the upgrade for the Payback Strike.
It increases damage dealt with the attack and allows you to stagger the attacked opponents for two seconds.
Warrior’s Resolve
You regain stamina, while taking damage and receive a permanent increase to Constitution.
Shield Bash
Attacks with the shield.
have a go at use the attack on the strongest of enemies, because the cooldown is long.
Ring the Bell
This is the upgrade for the Shield Bash.
It increases the bonus to the weakening of the opponent’s defenses.

Take interest in this upgrade, only if you use Shield ash only for that purpose.
Lunge and Slash
You lunge forward and spin with a slashing attack, if the first strike connects.
This is a versatile ability that can be used both at short distance and at a greater range.
Great Lunge
This is the upgrade for Lunge and Slash.
Turn the Blade
Parries frontal blows and increases the attribute of Constitution, permanently.
It is a good ability, thanks to which the warrior takes less damage.
Shield Bash is an absolute opposite of the Shield Wall and it allows you to use your shield offensively.
Lunge and Slash is also offensive and can be used in a variety of situations.
As for passive abilities, invest in, at least, 1-2 of them.
Preferably the ones that increase your resistance to specific attacks.
War Cry
Taunts the opponents with a cry.
However, the warrior himself may also profit from this, because it increases his guard attribute.
Call to Arms
This is the upgrade for the War Cry.
Personally, I recommend the abovementioned ability, because you’re able to profit more from that.
Throw the Gauntlet
This is the upgrade for the Challenge.
It provides you with a bonus to the regeneration of stamina (15 points per second).
Untouchable Defense
Provides you with a bonus to guard points and permanently increases your constitution.
It is a good offensive ability, thanks to which the warrior is more difficult to damage.
Charging Bull
Fortifies guard and starts a charge.
Using this ability is especially recommended, against bigger groups of opponents.
Bloody Charge
This is the upgrade for the Charging Bull.
After the charge ends, you do not lose your stamina points.
The bonus is especially discernible if the warrior wears heavy armor.
Cutting Words
The party deals higher damage to the taunted opponents and it permanently increases strength.
Unbowed
You receive guard points per each opponent nearby.
It is a good defensive ability, which may help the warrior in battle against multiple opponents.
Still Standing
This is the upgrade for the Unbowed.
Bodyguard
You accept some of the blows meant for your allies.
It is an excellent ability that discernibly helps keeping allied archers and mages alive.
Not Today
This is the upgrade for the Bodyguard.
Summary:The above category is an auxiliary one, i.e.
it should be developed after you have developed the ones in Two Handed or Weapon and Shield.
First of all, I recommend that you rely on War Cry, Unbowed and Bodyguard.
It is also imperative that you get some of the passive ones, e.g.
Grappling Chain
You pull the enemy towards yourself.
This is one of the abilities that your warrior should be using often.
Give Them the Boot
This is the upgrade for the Grappling Chain.
Hamstring
Slows down the enemy, after he is attacked from behind and it permanently increases strength.
The slowing down effect is noticeable, because the attacked opponent moves 50% slower.
Unfortunately, this effects only lasts for 3 seconds.
Coup de Grace
You deal more damage to staggered and downed opponents.
This ability harmonizes perfectly with e.g.
Mighty Blow of the Two-Handed Weapons category, thanks to which the warrior can knock down opponents without problems.
The damage growth is decent - it amounts to 30%.
Combat Roll
You dive and roll.
Its only purpose is to get you into a different area of the battlefield.
you’ve got the option to use it, e.g.
if your warrior is at the brink of dying or if you want to get an opponent quickly.
Roll with it
This is the upgrade for the Combat Roll.
At the moment of the Combat Roll, negative effects connected with immobilizing your character, are lifted.
That’s the Spirit
This is the upgrade for the Horn of Valor.
War Horn
Blowing the horn strikes panic into the hearts of the opponents.
Break Their Spirit
This is the upgrade for the War Horn.
you’re able to profit a lot from both.
Summary:The above category has an auxiliary function, e.g.
it should be secondary to abilities of the Two-Handed Weapon or Weapon and Shield categories.
you could pick here, from many varying abilities.
At the beginning of the game, I recommend that you use Grappling Chain.
Line in the Sand
It blocks off a given area and does not permit the opponents to get through.
It is an unique ability, which may be of use only in narrow passages and other tight locations.
Thanks to this, you could obstruct the enemies from reaching your allies that fight at a range.
And No Further
This is the upgrade for the Line in the Sand.
It expands the blocked area from 6 to 9 meters.
If you like using the above ability, you should also obtain the upgrade.
Bulwark
Adds a bonus to maximum guard and permanently increases the attribute of Constitution.
Both of them are very useful for the warrior.
The chances of staggering the opponent are, unfortunately, low (5%).
Counterstrike
Regenerates maximum guard to its full capacity and provokes all of the nearby enemies to attack the warrior.
Additionally, all of the melee attacks are reflected, for the duration of the ability.
Resilience
It provides you with a bonus to your armor and it permanently increases the attribute of Constitution.
Both of the bonuses are very useful for warrior.
Additionally, it permanently increases the attribute of Constitution.
To the Death
Encourages the opponent to burst in rage.
Te downside is that with time, the blows landed are stronger and stronger.
En Garde
This is the upgrade for the To the Death.
Walking Fortress
It grants absolute immunity to damage, for 8 seconds.
Siege Breaker
This is the upgrade for the Walking Fortress.
It provides you with two additional bonuses - to the cooldown and to the guard.
Summary:This specialization offers both defensive and offensive abilities.
As for offensive ones, venture to use Counterstrike on a regular basis, for which you need Focus.
Spell Purge
Lifts all of the spells cast around the warrior.
The range is 5 meters.
Spell Shatter
This is the upgrade for the Spell Purge.
Blessed Blades
Provides the nearby allies with a bonus to damage, of 15%.
Lights in the Shadow
This is the upgrade for the Blessed Blades, although not directly related.
Champions of the Just
A bonus to damage, for the entire party, and it permanently increases strength.
Especially the latter is of value, and it helps you eliminate opponents faster.
The chances to weaken the opponent are low - 5%.
The upside is that he can be weakened by any of the party members.
Rally
Guard, Stamina and Mana points regeneration, in your party, is facilitated.
It also increases their resistance to damage.
All of the bonuses are helpful.
Also, you should know that the amount of Focus that you spend affects the powerfulness of the ability.
Additionally, it permanently increases the attribute of Constitution.
It is not too interesting an item, because you should strive for keeping your party member’s alive.
Wrath of Heaven
It summons a pillar of light that stuns the enemies and deals four-fold damage.
Embrace the Light
This is the upgrade for the Wrath of Heaven.
Ring of Pain
It marks part of the battlefield and all the enemies within the area take spirit damage.
Apart from that, your attacks become stronger.
Torrent of Pain
This is the upgrade for the Ring of Pain, although not connected directly.
While active, it reduces cooldown and cost to use other two abilities- devour and Dragon Rage.
Blood Frenzy
Provides a bonus to damage, based on the drained health and it permanently increases strength.
Fervor
When an enemy dies near you, you receive a bonus to damage.
It also permanently increases Cunning.
Rampage
It increases the speed of attack, life steal and damage dealt.
To activate this ability, you require Focus so, leave it for the toughest and longest battles.
Terrifying Fury
A chance to cause fear in opponents, as a result of critical damage dealt.
It also permanently increases the attribute of Cunning.
Devour
A strong attack that heals the warrior.
Consume
This is the upgrade for Devour, Although it is very tightly bound with the Dragon Rage.
Using that ability, coupled with Devour, increases your chances of landing a critical hit by 25%.
Ravage
This is the upgrade for the Dragon Rage.
Summary:Thiscategory is marked by the fact that many of its activated abilities are closely bound together.
This means the Ring of Pain, Devour and Dragon Rage.
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