The second part of this quest can be completed only after reaching at least level 15.

This quest can be activated in two ways.The first oneis speaking toUrag gro-Shubas part of theElder Knowledgemain quest.

The second wayof activating this quest is heading to Septimus Signus even before speaking to Urag gro-Shub.

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You could therefore complete the whole Daedric quest even before startingElder Knowledge.

Regardless of the chosen option, you will have to find Septimus Signus.

Unfortunately reaching the destination isn’t easy.

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Be careful, as on the way to Septimus you will come across, inter alia,Horkers.

Your destination is a location marked asSeptimus Signus’s Outpost(screen above).

Approach the small hatch and get inside.

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He will also give you two items required to complete this mission, i.e.

Your next destination will beAlftandand there’s a high probability that you already discovered it.

If you’re able to’t use fast travel, begin your journey inWinterhold.

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Leave the city, heading along the main path to the south.

Turn west at the first chance.

stash your game and head onwards.

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Ignore J’darr’s voice, as you will come across him in a couple minutes.

You should just know that the Spiders can attack you both at close and long range.

Continue exploring the ruins and be ready to eliminate two morespiders.

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After dealing with him, continue exploring the ruins.

If you want to try close combat, be sure to avoid the Sphere’s stronger attacks.

You would therefore reach the upper ledge, containing a chest with some precious treasures.

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Otherwise, choose the northern passage (screen above).

Be ready for destroying moreDwarven Spider Workers.

On your way you should note a small room in the north with a locked gate.

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Pick the lock if you only can, as there are some precious artifacts to be found inside.

Be ready to attack the two newDwarven Spiderspatrolling this area.

Head south, eliminating aDwarven Spideron your way and afterward go east.

The Elder Scrolls V: Skyrim

Eliminate two moreDwarven Spidersand reach the gate leading to theAlftand Animonculory.

fire up the big gate and be ready for a difficult battle.

That’s not the only problem however, as soon enoughDwarven Spiderswill appear as well.

After getting rid of them all, explore the area and go up the stairs onto the upper level.

After reaching the lower level and dealing with aDwarven Spider, you will need to make a decision.

Eliminate theSpiderand check one of the corners, picking another lock.

Inside the new room you should find a few chests with precious artifacts andThe Locked Room, boosting yourLockpickingskill.

Destroy theDwarven Spiderand head along the ramp onto the lower level.

you oughta be very careful, as they’re far more resistant most humanoids that you encountered until now.

Don’t forget to check their bodies afterwards, as you might find some precious items in most cases.

Just be sure not to use it on a member of your own party.

Your objective is reaching the corridor with the fire trap (screen above).

Wait for the trap to switch off and use theWhirlwind Sprintor quickly run to avoid damage.

Afterwards you will have to get through multiple room, eliminating groups ofFalmers.

Remember to make use of the Shouts and attack the monsters one at a time.

Also keep an eye on your party member, as he can easily die here.

Choose the south-west corridor and be ready for some moreFalmers.

Ignore the lever and head south-east, reaching another big gate.

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