Our walkthrough explains how to behave when you control the batmobile so you can avoid its imminent destruction.
At the beginning of the battle, don’t bother attacking theflyingmachinecontrolled byArkhamKnight.
Instead, focus on destroying all thetankson the square.
Besides avoiding their attacks, you also need to watch out for the flying machine.
The game displays circles on the ground, which mark the area when missiles will explode.
Just like in the case of tanks - red color means that you’re in trouble.
Move away from the spot and use dodging engines to do it quickly.
After you deal with the tanks,ArkhamKnightwill shoot several missiles directly at the Batmobile.
To avoid being hit, destroy them on the way.
After you avoid the first attack, start damaging themachine.
Its energy bar can be seen in the top-right corner of the screen.
it’s possible for you to lower the bar by shooting from your60mmcannon.
Shooting the machine down will end the fight.
Switch to Pursuit Mode and reach a small ramp.
Get out of the Batmobile and approach the switch responsible for controlling the ramp.
Raise the ramp and get back to the Batmobile.
Together withAdamBrewer, reach the bridge on which you will findGordon.
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