Get through the round hatch.
On the other side you will find a locker with aMedium air canand another hatch.
You will need to remove the six glowing spheres floating about the room, by tossing them into space.
Toss all the spheres out into the space and fight the appearing necromorphs.
Use theOxygen rechargerwhen it’s necessary.
When you deal with the radiation jump through the round hatch and into the ship.
Use theSave stationand enter the cargo area.
Two morecratesto smash here.
Make your way through the room by moving the glowing containers along the rails - nothing very refined here.
After dealing with the first wave, proceed deeper into the room.
Use the kinesis to initiate the way to the torpedo room.
Get through the wide elevator door and take note of the crate to your right.
Calling the elevator will result in a malfunction and trigger an attack.
When everything’s working, get into the elevator.
Head to the armoury and search the room after you deal with all the enemies.
There’s acratehere, as well as aPower nodelocker.
you could test your aim at the shooting range - you’ll also find anAudio logthere.
Get into the infirmary, use theStasis recharger, and enter the next room.
The lasers here ought to kill you unless you hit their source with stasis.
When you do, run over to the other side of the room and deal with the attacking necromorphs.
There are somecrateshere that you might want to check out after you slow the lasers down again.
Then head to the barracks.
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