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Last update:02 April 2021

This page in our guide toDays Gonefocuses on encampments.

Here, you will learn how do they work and why you should visit them.

The encampments found inDays Goneare unique locations on the map.

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Their most important feature is thatDeacon is completely safe inside them.

When you enter a camp, you won’t be attacked by Freakers or bandits.

The only exceptions are some of the story missions during which you may have to, e.g.

PC

fight inside a camp.

After that, everything will go back to normal.

The main reason to return to encampments is to either complete or start a new mission.

PC

Deacon can also, e.g.

refill his supplies, upgrade the bike or get a new weapon.

There are five main encampmentsinDays Gone.

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These camps are:

Check other pages in our guide to learn more about these camps.

If you have problems with reaching any of these encampments, make more progress in the main storyline.

This will also unlock access to other parts of the map.

PC

Besides the main five encampments, Deacon can also go back toO’Leary Mountain Safehouse.

This location is surrounded by a fence - you won’t find any enemies here.

This place serves as your starting hideout (it is used by both Deacon and Boozer).

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However, you could still go back here in the later parts of the game.

The example presented in the picture above shows that we got credits and Trust points for Wizard Island camp.

Credits and Trust points can also be acquired in different ways, e.g.

PlayStation

by delivering supplies to a particular encampment.

Deacon can bring Freakers ears, meat from wild animals, and plants.

Your reward depends on what you gave to the dwellers of a particular camp.

Days Gone

it’s possible for you to spendcreditson various items but only in the particular camp.

increased clip size), bike upgrades, or consumables.

The last category includes ammunition, supresors, medkits or grenades.

Trust pointswork similarly to experience points.

The picture above shows an example of a bike engine upgrade requiring Trust level 2.

You don’t have to worry about which encampment you should help first.

venture to complete every side quest - those unlocked during exploration and received from the leaders of the encampments.

Remember, these quests are “assigned” to each of the camps.

You have more freedom in delivering various items, e.g.

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