Mission objectives
1.
MANDATORY - Rescue Allison Stanek-.
Allison is in the apartment 96(M23,1).
If you want to save her, it’s crucial that you convince her to leave the Ascension ritual.
MANDATORY - Meet Miller at the helipad- Report to Miller at the helipad in Northern Prague(M3,2).
MANDATORY - Fly to G.A.R.M.-Confirm that you are ready to fly during the conversation with Chikane.
Allison is in the apartment 96 on level four(M23,1).
Reaching this place is not easy, as only the lowest level of the church is open for visitors.
The higher floors are a restricted zone, guarded by armed cultists.
A completely different approach to reaching the upper floors involves going to the courtyard(M23,3).
You have to be vary of a major setback in form of the mines placed on walls.
If you use Remote Hacking, you’re free to defuse them easily from a distance.
Aside from cultists, you have to watch out for cameras that start to appear on this floor.
To get rid of the problem, you could visit apartment 90(M23,9).
The most obvious way of reaching level 3 is using the stairs(M23,11).
Nearby, there is a closed gate with level two security, but you use 0010 as the code.
The staircase can be accessed through the ventilation shafts from apartments 90 or 91.
A completely different approach incorporates passing through ventilation shafts to a side area of vertical structure(M23,6).
On level three, you better watch out for cultists and cameras.
Two staircases lead to the highest floor.
Access to the northern staircase(M23,13)is blocked by a closed gate and mines.
Both staircases can be accessed through the ventilation shafts located in nearby rooms.
Once you reach level 4, head to apartment 96(M23,1).
The door to this apartment is closed, but using level one security lock.
Meeting with Allison Stanek
Once you enter apartment 96, the conversation withAllison Stanekwill begin.
Nevertheless, the augmentation is not mandatory.
Additionally, you’ll receive a equipment useful for defusing her bombs, which is a quest item.

It can be used at the end of the game, to disable Viktor Marchenko’s detonator.
Meeting Miller and traveling to G.A.R.M.
Regardless of chosen dialogue options, Jensen will decide to travel to G.A.R.M.
outpost located in Swiss Alps, as a part of the next main quest -GARM.
Note- Before you set out for G.A.R.M.
double-check to stock up and sell the unnecessary things at the local merchants.
This site is not associated with and/or endorsed by the Square-Enix / Eidos or Eidos Montreal.
All logos and images are copyrighted by their respective owners.