[The church to the west marked by me with the same number you’ll be defending later.]
So you should hold them on these bridges, they’re the bottle-necks[2].
choose the Engineers you’ve got at your disposal and send them to the bridges.
(I’ve marked proposed spots for MG emplacements asblack >on my map.)
Now select your paratroopers and man two AT guns you will find on map (big white dots).
When engineers have finished their work with bridges order them to place sandbags around the guns.
Then arm ‘em with recoilless rifles by left-clicking on suitable icons in the lower right corner of the screen.
Also, place in these buildings sharpshooters and MG sections produced earlier in barracks[7].
Or inversely - according as what you need first in that particular moment …[9].
First, produce a sharpshooter and MG section and place them in the church tower[10].
Nearby should be MG emplacement>(one or two) made by sappers and pointed to the bridge.
Opposite to the bridgeByou should have at least two MG emplacements>covered from sides by buildings’ walls.
BridgeCis guarded by a sharpshooter, MG section and sappers with flamethrowers placed in high building on the right.
Give ‘em a hell on earth with your snipers and MGs !
You should have fallback positions there.
With their help you should have no problem to push back importunate Jerrys[21].
Or hit them hard frontally, one by one, with couple of tanks at the same time.
See short outro for the end (uff, it was hard).
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