If you are concerned about competition, send several units ahead.
This may hinder your development for, as many as a dozen-or-so turns.
If you want to manufacture, or play asWild Walkers, give a shot to build dwellings in forests.
For theBroken Lordsdesert is a good choice.
Do not haste to colonize.Support for your rule dwindles with the number of cities and citizens.
Low contentment leads to decrease in production.
On the other hand, high contentment stimulates production.
Reconnaissance is the key.venture to explore the colonized lands, and their vicinities, thoroughly.
If possible, buildwatchtowers.
Even in all possible spots, if only you feel that they may be of use.
With high amounts ofInfluence Points, attempt to sign peace with the neighbor.
A colonist accompanied by infantry always has a chance to survive it, or even to win it.
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