behind big roller-blind, behind a window or inside the ventilation shaft.
There are two downsides to this approach, though.
First of all you will fail the side quest given to you by Callista (save Curnow).
Secondly, Campbell will order blockade, and this will lead to windows being shut and patrols being reinforced.
You then have to take the decision about whether to kill him or just render unconscious.
Variant 2)Another possible variant isto switch poison to Campbell’s side so that Campbell drinks the poison.
This solution, however, is not without a flaw either.
Variant 3)The third one of the described variants is quite a radical solution.
It assumes poisoning both Campbell and Curnow.
To do this, you would have to interact with the glasses and choose the second option.
I guess I do not need to write much about how flawed this approach is.
Variant 4)In my opinion.
This is the best solution.
It assumes making both participants leave the chamber.
Wait for Curnow to turn his back at Campbell.
The Overseer will start to make preparations for dealing a deadly blow with his sword.
This is the best moment to kill him or (a better option) chore him.
by getting him from behind) or shoot him with a sleeping bolt.
Curnow will thank you for saving his life and leave.
You should additionally check out the meeting chamber adjacent chamber.
You may find theregold,Pieroas spiritual remedz,a plateand arune.
If Campbell is dead, you may now jump to the subsectionReach the Yard.
If not, keep reading on.
Approach the chair to put Campbell in it.
CollectHeretic’s Brand, and return to the Overseer with it.
Use the tool on Campbell, to excommunicate him and keep him alive at the same time.
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