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Last update:09 November 2018

Starlink has implemented two interconnected development features.

One for pilots and the other for ships themselves.

In this chapter you will find information about their functioning and mutual dependencies.

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Throughout the development cycle it is very important that your pilots have their own, constant level of experience.

Each point of experience gathered by them is deposited on their account.

Collecting an appropriate number of points will guarantee pilot’s promotion to the next level.

PC

They are unique to a given pilot.

The whole skill tree is divided into three levels.

Unlocking the next level requires you to spend enough experience points on abilities from a lower level.

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Each level also requires you to spend more skill points on one upgrade.

While experience points are assigned to a specific pilot, it is not fixed for ships.

The same influence on the level of individual elements has the pilot who is currently in the cabin.

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Specific elements have different levels of experience for each pilot separately.

This is why it is important to choose a fixed pilot-to-ship pair.

In this way you will avoid the necessity to develop one ship several times.

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This is largely due to the fact that their maximum levels are much more limited.

The ship and weapons can have a maximum of four levels.

Continuous level ups in such a case would be pointless.

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Starlink: Battle for Atlas