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Last update:11 May 2016

Game begins with tutorial.

After a cut scene look around inCarter’sroom.

Using keys to move, walk around and look at the suitcase.

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In this moment, the hero will see that he has lost his cargo.

you’ve got the option to exit the location by the door opposite to the window.

Go to the corridor and turn behind the corner.

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Soldier you meet here is killed by aliens - you’ve got the option to’t do anything.

Crawl right, avoid aliens' bullets.

Glue out of the wall and walk to the door.

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Keep to the left side of room and jump over fallen cupboard.

Go downstairs and through few rooms until you get to the exit.

On your way you find no enemies, so you’re free to look around.

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But there are no interactive objects.

Go left, pass burning airplane.

Use its wings as a cover and prepare for the first battle.

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Aim at them and kill.

When you kill the first pair, few more appears.

Then, lean out from behind the cover and fire at their heads.

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Remember that the best moment to shot them down is when they’re reloading.

When the aliens are dead, enter the building in front of you.

You meet thereagent Nilsand useradio(lies on the table, screen above).

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When the conversation is over, leave the room using the exit on left.

Go upstairs and look around.

On the desk next to theagent Nilsyou find first collectible in the game:photo of laboratory entrance.

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Go through door secured by your companion and exit the building.

Head for the closest building and go upstairs.

Thanks to that you’ve got the option to eliminate bigger groups of aliens in shorter time.

The Bureau: XCOM Declassified

Remember to use short series, because recoil decreases accuracy ofCarter.

Pressbutton which opens door to hangarand hide behind crates.

Whenagent Nilsruns into the room below, open thewindowand help your companion.

In front of you, a small squad ofSectoidsappear - you shouldn’t have too much problems with them.

As you’re on the high ground, you might fire at enemies hiding behind covers.

When the danger is done, go through door on left and meet withagent Nils.

Move forward, go through the flooded room and jump into the burning hole.

Pass them and follow the only possible path.

So approach them and hide behind a cover on left.

You will be fired at byGun Turret.

And you’re free to’t handle it by yourself.

Move to the focus mode and orderagent Nilsto walk the enemy around from right.

From the available option chooseMoveand use proper keys to place him, just behind aTurret.

It’s shown on the screen above.

WhenCarter’sally is on the position, choose his abilityCritical Strikeand aim at aTurret.

As it was damaged, one shot is enough.

Notice thatagent Nilsobtained a solid bonus to damage because of flanking the enemy.

When the enemy fortification is blow up, another enemies will appear:Sectoids.

After that, pick upriflesandpistolsand then enter the building in front of you.

There you’ll find few additional weapons andammo pack.

When the street in front ofCarterexplodes, approach the crater and look at it.

Then, head for the hangar in front of you.

Run into it and hide behind a fork-lift truck picking upgrenadesfrom it (screen above).

OrderNilsto hide behind crates on left.

In front of you, you see three enemies: twoSectoidsand anOutsider.

UseCritical StrikeofNilsand kill the new enemy.

Luckily, a good eye of your ally is enough for quick and effortless elimination of enemy.

When you kill all enemies, look around carefully in this room.

You’ll find few additionalgrenadesandrifles.

Look also to the room on right and search crates at the elevator, you find there twoM1897 Shotguns.

But remember, thatCartercan use only two types of guns at once.

When you presselevator button, twoOutsidersenter the hangar.

Eliminate them as you like and prepare for a longer battle.

After a while, aDrop Pod, few moreOutsidersand aDroneappear in the chamber.

If you chose the more difficult option, begin from killing aDronewhich can heal allies.

That will spare you a lot of problems.

When the danger is eliminated, enter the elevator and ride down.

Moving forward, you get to a room with world map and a projector.

On the table with the equipment, you could find aphotowhich shows weird symbols.

If you are curious, you could approach the displayed picture and talk about it withagent Nils.

When you finish the conversation, your boss sends you to the other part of base.

Notice, that you get another man in your squad:agent Kinney, anengineer.

He specializes in setting up traps and frightening aliens, what is a useful combination.

Move forward, along the corridor.

When you get to the staircase, look on the floor above where you find arifle.

Then go to the very bottom and prepare to the battle.

In the laboratory, you find severalOutsidersandSectoids, who can be challenging.

It should be enough, but enemy may take a stab at walk you from the right flank.

In this case, use agrenadeorCritical Strike.

After this fight, look around.

The best way to eliminate is to throw agrenade.

Notice also that just next to it it’s possible for you to find aammo pack,grenadesand arifle.

Finally, go to the exit and move on.

Pass an alien gadget and enter the location from where you hear weird sounds.

Kill aSectoidinside and pick up aletterfrom the desk.

Then, look into the cupboard at the door and pick up anothernote.

Go through door and watch a cut scene.

you’re free to freely move on to another confrontation.

On your way, you find severalSectoidsandOutsiders, who can be easily flanked from both sides.

Replenish supplies after a battle and then launch a train in front of you.

Watch a cut scene and prepare for a change of scenery.

Make yourself comfortable in the new location and pick up everything you think will be useful.

In a moment, you’ll fight an overnumbering troops of enemies.

Walk on the platform on the top and pick upsniper rifle.

So, this weapon will be an invaluable help during combats whatever your playstyle is.

As the second weapon, I recommendM14 Riflebecause it’s very universal.

This set seems to be good at this stage of the game.

When you equip enough, approachradioand communicate with the base.

After that,Drop PodswithOutsidersandSectoidsappear in front of you.

you’re able to eliminate them with companions' abilities:Laser TurretorFire Mission.

Conventional way of eliminating them is a bit problematic but thanks to flanking bonus you should make it.

An alternate option is to usegrenadesorsniper rifle.

When it’s done, approach thecomputerin the middle of location and then launch testing sequence.

There is over a minute to an explosion: you have to withstand allies to this moment.

Enter the helicopter field and replenishammo(nearby you find anothersniper rifleandbag with bullets).

TellKinneyto set up aTurretat only stairs leading up and then prepare for a battle.

In front of you the indestructible Drop Pods appear with unlimited numbers of enemies:OutsidersandDrones.

you’re able to’t win this fight, so fire at enemies until the help arrives.

When the chopper flies to you run to it, run!

Remark!If you don’t make it on time, the bomb will killCarter!

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