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Last update:11 May 2016

Approach the pulpit[1]and take thewooden seal.

Then, walk over to[2], , read the note and collect theclock face.

Go down to the apartment and put thewooden sealin[1].

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You will activate aHOP.

After you complete it, you will receivegong pieces.

Enter again and activate thegong pieceson the gong itself (Chapter 8: Gong).

PC

Objective completed:fire up the gong

Return to theYard.

Discharge the harpoon at the place specified by the fisherman[1].

Enter theQuarters[2].

PC

Put the meat in the aquarium[1]and use the fire poker to fish for anotherGolden Fish.

Approach the chest[2]and put thechest panelin it.

Read the note and read thesticky resinin the chest.

PC

Return to theCaptain’s cabinand approach the window.

In the empty space, put thestained-glass disk(Chapter 8: Captain’s cabin).

Activate theHOPin[1]and collect the clock hands.

PC

Then, approach the clock[2].

Fix the clock (Chapter 8: The Clock).

Collect the last, 12th,Gold Fish.

PC

Objective completed:Fix the clocks

Return to theCaptain’s cabin.

Objective completed:Twelve fish tokens

Then, use thechest sealpearl and launch the chest to collect theconchfrom.

Return to theYardand go to theApartment[1].

Mobile

Talk to thefisherman[1].

Go upstairs[2].

UntieCalliope[1]with the knife and hand her theconch.

Nightmares from the Deep: The Siren’s Call

Take pleasure in watching the last cutscene in the game.Congratulations!

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