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Last update:11 May 2016

The chapter will start with a conversation with two new characters -OmidandChrista.

Select one of the following answers.

“Are you guys gonna be trouble?

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Because we could’ve just kept walking.”

(1): No, we’re friendly.

They will remember that.

PC

(2): Could be.

(3): Define “trouble”.

Once you’ve reached the top, you will have to answer a few questions.

PC

“What’s your story?”

(1): I found her.

I was on my way to jail, day one.

PC

(2): I’ve been with her since this all started.

(3): We’ve just been trying to get by.

Christa noticed your silence.

PC

“And everybody down there - they’re cool?”

(1): Kenny lost his wife and kid.

You chose to tell them Kenny’s story.

PC

(2): Ben is young and stupid.

They will remember what you said.

(3): We just met Chuck.

PlayStation

Here you’re able to look at the orangeGeneratoror tankHitchon the right.

Open theFRS Truckon the left andsearch it.

You will find some tape.

Xbox

you’ve got the option to now leave this place by going down theLadder.

First, talk toClementine.

If you select"Where you from?

Mobile

If you then askChrista"What were you guys arguing about?

“, she won’t like it (Christa didn’t appreciate you prying into her business.).

After that go to the left.

Nintendo

it’s possible for you to also talk toBen.

Then climb up theLadderto the get to the train cabin.

Inside you might talk toOmidandKenny.

The Walking Dead: A Telltale Games Series - Season One

Exhaust all the topics with both of them.

There’s one topic that you andOmidare both interested in -“You like Civil War history, huh?

“to talk to him about it (You bonded with Omid over some southern history.)

Look at theTrain Stationin the distance to walk to it.

Go to the right and begin to walk around the house.

Along the way you’ve got the option to look at the roadSignat the locked door.

Go right and keep walking until you talk toClementine.

The last thing you’re able to look at aForklifton the right.

It’s time to get inside.

you’ve got the option to attempt to open theDoororshoveit, but it won’t work.

Instead look at theWindowabove the door and then boostClementineso that she can enter through it.

Answer what you want to her question.

To prevent this situation, prop theDoorby using one of the three heavy tools you took from the train.

Only now will you be able to take a look around the station.

Again, first look at theGapin the door.

you might also look at theBlowtorchbehind the bars and theShelves.

Do not give a shot to open theCage Door- you won’t succeed.

Instead, boostClementineso that she can look through the gap.

Get ready for some action.

Instead, keep moving backwards till you will be able to pick up theMonkey Wrench.

Be careful not to look atMonkey Wrenchbecause the zombies will bite you!

(2)Hit the first zombie.

(3)Keep pressing the action button on the screen until you might press the next one.

Do it to push the zombies back.

Watch the whole cutscene.

(4)Quickly take theKeyfromClementine.

(5)Use the key to unlock theCage Door.

(6)Open theCage Door.

(7)Shootthe zombie in the head.

[PANIC EVENT: END]

After a while,Christawill come here.

Your response is important - see the table below.

“I hope you know what you’re doing with her.”

(1): I don’t.

Christa won’t forget that.

(2): Me too.

(3): We’re still alive, aren’t we?

Now you will have to answer something toClementine.

Again, your reply does matter.

Answer(2)is the most comforting one.

“I’m not ready for a gun.”

(1): We learned everything is dangerous.

Clementine will remember that.

(2): We learned not to be afraid.

(3): You have to learn to pull the trigger.

After the conversation is over, open theDoorto go to the last chapter.

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