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Last update:11 May 2016

In[1]there is aGolden Octopi, collect it.

Approach the crate[3]and unscrew the screws with the screwdriver.

You will activate a puzzle (Chapter 5: The Cemetery).

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Approach the gate again.

Open it and walk over to theFoyer.Talk to the ghost[1].

Examine the chandelier[2]and collect thecorkscrewand thetube.

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Return to theCemetery entrance.

Approach the fuel can[1]and use the corkscrew to open it.

Use thetube[2], to fill the canister[3].

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Collect the full canister.

Go toFoyerand approach the fuse box .

Pour the fuel in[1], and use thestartercord[2].

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Pull on it for 3 times to turn the lights on.

Approach the table and collect thered book[2].

Activate theHOPin[3](Chapter 5: Hidden 1).

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You will receive animprovised rope.

Talk to the ghost[1].

Collect the cable from the floor[2].

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Examine the cabinet[3]and collect another rope from there, and the harpoon.

Approach the console[4]and collect the 3rd cable.

Objective completed:Warn the ship about the kraken.

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From the opened drawer, collect theGolden Fishand the diamond.

Use it to scratch the glass in the door[1].

Talk to the ghost again[1].

Nightmares from the Deep: The Siren’s Call

Collect thesheet ropefrom the bed[2].

Move the carpet away[3]and use the rope on the hole.

Climb down to the captain’s cabin.

Objective completed:Pass the shipwreck cemetery

Approach the table[1]and collect thestone picture.

Examine the desk[2]and collect the lastprinting matrix piecefrom the book, and aknob.

initiate the drawer and take a look into the book.

Return to thePassenger cabinand approach the suitcase above the bed.

Break the code (Chapter 5: Suitcase).

Go to theUndergroundand put thered bookon the shelf.

Then, arrange the books in the order presented above.

Objective completed:Return the missing book

Collect theGolden Fishfrom the opened drawer[1].

Return toFountain, and approach the stall[1]to finish theHOP.

You will receive a stethoscope.

Approach the board above the corpse.

Sweep the slips of paper away and place theprinting matrix pieceson the board.

Then, arrange the whole puzzle into one whole.

(Chapter 5: Hideout) and collect thematrix.

Return to theNewspaper officeand approach the desk[1].

There is anotherHOPfor you to solve here which, when finished, will grant you aninsulating tape.

Approach the printing press[2].

Spin the wheel[4]and collect therings' potter[5].

Objective completed:Complete the evidence

Return to the monument.

Approach the heap of trash[1]and solve theHOP.

You will receive asledgehammer.

Enter theSecret chamber[2].

Move the statuette[1].

Put thestone pictureinto that place to activate a puzzle (Chapter 5: The Chamber).

Red the book and collect thestone ring.

Return to thePassenger cabin.

Use thestone ringand therings' pattern(Chapter 5: Captain’s cabin).

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