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Last update:11 May 2016

You will begin your Crawford adventure in the sewers.

If you tookClementine,Leewill give her a double warning and say that they should keep together.

Move the manhole cover (Open:Manhole) and then lean out up to come to the surface.

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Then point at the guard and simply walk up to him (Move To:Guard).

IfLeeis holding a gun, you’ll be able to threaten the guard.

It does not matter what answer you will choose.

PC

It will turn out that the guard is … a zombie!

Quickly hit him (Chop:Guard) or shoot (Shoot:Guard) ifLeepulled out the gun.

If you do not do it fast enough, the zombie will have your entrails for dinner.

PC

Once you’ve found yourselves in the school, choose one of the answers toKenny’squestion.

It can have an impact onClementine(if you took her with you), or onBen.

“Do you think they saw us?”

PC

(1): I don’t think so.

-

(2): Definitely.

Your answer scared Clementine a little.

PC

/ Your answer freaked Ben out.

(3): No idea.

(4): …

Kenny noticed your silence.

PC

Confirm or deny whatVernonsaid (it does not matter).

After a while you will find yourselves in the classroom, which is also the former Crawford command center.

After you’ve worked out the plan, you will regain control overLee.

PlayStation

Go to the left side of the room.

Now you’ve got the option to speak withClementine, provided you took her with you.

It does not matter what you’ll answer to her two questions.

Xbox

“or"Remember what Kat said.”.

However, in the conversation withBen, your first response will be important (see the table below).

Next, comment onBen’sdesire to tellKennythe truth about what he did however you prefer.

Mobile

Afterwards, exit the room through the door on the right (Open:Door).

“Thanks, I got it.

Just once I’d like to do something useful, you know?”

Nintendo

(1): That’d make a nice change.

Ben will remember that.

(2): You’re plenty useful.

The Walking Dead: A Telltale Games Series - Season One

(3): Okay, I’ll let you get to it.

Go down the corridor until the scene changes.

You will seeMollyin the background.

After you’ve turned right keep walking forwards.

you might look at anEmpty Lockeron the left.

Go a little further.

The camera will zoom in.

If you go left, you’ll seeChristaandVernonand you’ll also be able to look at theVending Machine.

There is nothing interesting there, so keep followingMolly, to the right.

You’ll notice a door leading to the street.

Go through it (Open:Exit to Alley).

Once you are outside, go into the alley, which runs into the background of the screen.

Look at the upper left corner of the screen, and you will see a hole.

you’re able to look at theGarage Door.

The scene will change and you will be able to look at theFence.

But it is better to stay away … Go back to the garage door.

At this moment a body of a zombie will fall down and then the enragedMolly.

It does not matter what you’ll answer in the next two dialogues.

[PANIC EVENT - START]

It’s time for a brief action.

Keep pressing the button shown on the screen to raise the garage door.

If you hesitate, the zombies will bite you to death.

After you’ve raised the garage doorMollyandLeewill go inside.

[PANIC EVENT - END]

Start by talking withMollyand ask her about everything.

Afterwards start searching the place.

Then look at it again to see if there is a battery.

Unfortunately, there won’t be any.

That is why, go to the left side.

Here you could look at the raised car (Look At:Car) and aWarning Sign.

Then pierce the hose with the hook (Puncture:Hydraulic Hose).

Watch the cutscene and then get to work.

If you take too long, the zombies will bite both you andMollyto death.

You have to take the battery out of the car.

At the end, take out the battery (Pick Up:Battery).

WhenMollyjumps on the roof, grab her hand (Grab:Hand).

If you don’t do it,Leewill fall down and get himself killed.

Watch the cutscene and go to the foreground of the screen.

You have to help them.

(3)Pick up the hatchet from the ground (Pick Up:Hatchet).

The whole group will move to the classroom.

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