Watch a cutscene, during which nerves of all characters are on their limits.
Take any option in the first dialog - it is irrelevant.
Notice:IfBenis in the group, he will giveLeea gun which he dropped when climbing up the ladder.
After a momentLeestart to feel bad - if you didn’t cut off his arm,Leewill pass out.
If he has no arm,Christawill ask him how he feels - dialogue is irrelevant.
The conversation again goes to the subject of getting out of the attic andKennywill ask a clear question.
“Okay, now your life depends on it.
How do you get out of here?”
(1): We have to go, NOW.
They will remember that.
(2): Stop.
We can’t panic.
(3): Seriously, why the fuck did we come up here?
Unfortunately, it is too late for this now.
IfLeehas cut the arm off,Kennywill ask if this could work -Leehas no idea but he hopes so.
You cangrabaBust, in whichOmidwas interested at the beginning -Leewill throw it atKenny’sdirection but won’t hit him.
If you decide to wait,Kennywill take the bust and throw it at the wall.
[PANIC EVENT - END]
The group starts discussion, wondering what is behind the wall.
Or you cangrabtheCoat Rackyourselfand hit the Wall.
The next dialogue is irrelevant -Kennywill work at the wall as first andLeehas to rest.
The action moves to the other side of the attic.Leestarts a conversation withOmidandChrista.
Omid and Christa They will remember that.
(2): I want Kenny to look after her.
(3): Find a family for her, okay?
IfLeehas no arm,Kennywill ask him how he feels - choice of dialogue option is irrelevant.
At some pointKennyhas a break down andChristaasks what happened.
The next dialogue is also irrelevant for further events.
But in this case choice of dialogue options doesn’t matter for the plot.
(1): Water under the bridge.
Kenny will remember that.
(2): Eh, you’re still a bastard.
(3): I’m sorry for any pain I caused.
Christa noticed your silence.

Kennydecides to make a toast and give you a bottle.
The “idyll” is interrupted byOmid, who got through the wall.
This site is not associated with and/or endorsed by the Telltale Games or Telltale Games.
All logos and images are copyrighted by their respective owners.