That is why, you should approach the heap to the left[2].
Solve the puzzle (Chapter 2: Bedroom).
Approach the window to the right.
Go down the stairs and to the heap of rubble in front of you.
Sweep the rubble away and,.
Using the hatchet, chop down the wooden beams[1].
Talk to the mermaid[1].
Use ropes to tie the cart to the wooden planks[2].
Leaving the opened exit behind[1].
You will find hereGolden Octopi[2].
Approach the window[3].
Collect the bondages[1].
Set out forArchway[2].
Remove the blanket from the bike and collect the pedal, and the chain[1].
Approach the gate[2]and watch a short cutscene.
Collect a rod from the gate[3].
Examine the mechanism to the right[4].
Collect theGolden Octopi[5].
Into the abovementioned mechanism[1]put the pedal[2]and the chain[3].
Then, use the pedal and collect theoilcan[4].
Return to theBedroomand use the bondage to dress the fisherman’s wounds.
Objective completed:Help the wounded fisherman
Collect thedaggerand return to theSquare.
Approach the tavern[2].
Examine the fishing rod[1]and use the dagger to collect anothermechanism plate[2].

Return to the gate (Chapter 2: The Gate).
After you wk through the gate, walk towards thePromenade.You will findsea horseshidden here.
Examine both the gate and the carriage[1],[2].
Turn left and go to theDilapidated harbor[7].
Return toArchway.Approach the stall[1].
Find all of the objects listed below[1]or play mahjong instead[2].
Use the brush[3]to dust the shelf[4].
If you find it problematic to locate any of the objects, press thehintbutton.
Examine the door[1], Collect the coin from there and approach the gate[2].
Examine the tool box[2].
Read the note and collect the spanner from it.
Use thecircle half,to fire up the box[3],to collect the gunpowder.
Approach the monument[1].
Use thedagger, to clean the plate[2].
Then, pour the gunpowder into the crack[3]and set it on fire[4].
Do not forget to collect theGolden Octopi[5].
Solve puzzle (Chapter 2: Puzzle).
Now, remove the blanket[2]and talk to the goblin.
Return to theSquareAnd go to the tavern.
pop fire up door[1].
Give the rum to the sailor.
Enter the tavern[1].
Talk to the mariner[2]and take the picture from him.
Move the hanging beer glasses[3]and collect theGolden Fish.
Also, collect theGolden Octopi[4].
Approach the counter[5].
Locate the items (Chapter 2: Hidden 1).
For finding all of them you will be rewarded with a banana.
Solve the puzzle (Chapter 2: The Tavern).
After you kick off the locker, collect thenewspaper key.
Enter theNewspaper Officeand use thelighter.
Approach the shelf[1].
Just like earlier, find the hidden items, or play mahjong.
Screw in the light bulb[2].
Approach the fireplace[3]: collect the coal and theToy soldier.
Approach the board[4](Chapter 2: The board).
Objective completed:Find the hideout
Use the lighter to light the lamp[1].
From under the bed[2]collect thecrane leverand theWind-up key.
Approach the body[3].
Use the abovementioned key to launch the box.
Collect the signet ring and theGolden fish.
Approach the shelf[4].
Collect thefireproof glove[2].
Go now to theDilapidated harbor.
Use thebolts[1]and tighten them with thewrench.
Approach the board[1].
punch the fishes from the smallest to the biggest one.
Put thecrane leverin socket[1], thecoalin[2].
Then, use the left[5]and the right[6]levers.
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