guides

Last update:11 May 2016

Starting situation

The beginning is a little better than before.

You have an ally - France.

It is no so important unfortunately.

Article image

Guidelines for territorial expansion

1.

TellicoandChicasshould be your first targets.

You will start with some troops of that should be enough to kill Indians.

PC

2.There is no sense to keep peace with France.

Declare war, and then conquer bothLouisianas.

When you will take the French territories in North America, attempt to sign a peace treaty.

PC

Floridais needed to successfully complete the campaign.

You will take it without any major problems.

Conflict with Spain will not result in very dangerous land battles, they are very strong on the sea.

PC

4.MexicoandNew Mexicoare your next targets.

You have to be very quick, cause you don’t have much time.

After the fights make a run at sign peace treaty with Spain.

PC

5.Now it will be really difficult.

While attacking Iroquois or British both of these nations will start to hate you (they have alliance).

In addition, Iroquois have a large army.

PC

I recommend to attack only area (which is required to victory) - inDetroit in Michigan.

Attack from the upper Louisiana.

Before all of this, however, strengthen your borders.

Mobile

Place the additional units in Falmouth, Albany and western Pennsylvania.

Fort Nashwaak is not very strongly protected, so you might take it with a relatively low cost.

The worse situation will be with Quebec.

Empire: Total War

There is a better garrison, but your army should be strong and experienced enough to defeat it.

Watch out for the British navy.

Their ships can block your trade routes and you will be cut off from your money.

7.If you are still missing some provinces, send few regiments to the islands on the south.

Nassau, Antigua and Port Royal are not heavily defended.

it’s possible for you to take Martinique too.

Be careful - Spain and France have a strong fleet here.

One is in the north of the continent, and the other is in Europe, near Gibraltar.

Spain will also want to exchange some territories with you.

For the Cherokees regions they will offer you some technology inventions.

This is not a good proposition too.

Do not accept it.

Trade

You will start the game with one sea route.

Unfortunately, this route can be attacked by corsairs.

At the very beginning of the game build some Indiamans.

Send them so Brazil and set three trade routes.

It is important to start building your ships in the first turn.

Additional notes

In every Indian city you will find some buildings, but they are not useful.

just destroy it and build yours.

Beware of France and Spain - they have a very strong fleet!

This site is not associated with and/or endorsed by the SEGA or Creative Assembly.

All logos and images are copyrighted by their respective owners.