As far as possible, these should be avoided, because they provide negative bonuses to units.

Blighted Vines- deals 8 damage (poison) per turn, for 4 turns.

Cartographer Tent- reveals some of the map.

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Casting Catalyst- adds 20-30casting points.

Column of Champions- promotes the visiting army.

Flotsam- a chest with some gold inside.

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Gold Stash- a stash with some gold.

Item sack- a sack with items that can be used by your leader.

Mana Stash- a stash with some mana.

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Production Resources- builds a free building in the nearby city.

Refugee Camp- a place that causes the rise in population of the nearest city.

Scrolls of Knowledge- speeds up the currently conducted research.

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Treasure Chest- a chest with some gold and mana inside.

These are the place where theIndependent, hostile parties are spawned.

The best thing to do is destroy them right after you run into them.

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Brigand Hideout- a bandit hideout that produces light units

Haunted Boneyard- produces undead units.

Monster Den- here, various monsters and beasts are spawned.

Pirates' Nest- produces hostile ships.

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The more difficult a place is to explore, the better items can be found inside.

Ancient Ruins- it’s possible for you to find items here.

Dungeon- after the exploration, you will find new units here.

Age of Wonders III

Sunken City- a zone on water, you’ve got the option to find items and skills here.

Tomb- you’ve got the option to find items here.

Wizard Tower Ruins- you’re free to find skills, items and knowledge (researches) here.

Ziggurat- you could find items here.

Temples ensure blessings, for the units that visit it, which last for a certain number of turns.

Shrine to the Earthen Mother- ensures 40% ofBlight ProtectionandCave Crawlingfor 8 turns.

Shrine to the Fickle Mermaid- equips units with theMarinerability, until the next battle and replenishes their movement points.

Shrine to the Froze Beauty- the visiting units receive theArctic Concealmentfor 8 turns andArctic Walking.

Shrine to the Guardian Angel- ensures the units withHoly Championfor 4 turns and replenishes their health points.

Shrine to the Queen of Spiders- the visiting units are endowed withWallClimbinguntil the next battle.

Shrine to the Scarlet Destroyer- units receive protection from fire (40%Fire Protection) andExplosive Death.

Shrine to theWizard King- for the duration of the next battle, the units receiveLife Stealing.

These places ensure quite considerable bonuses, if only they are located within your domain.

Heart of Arctic- increases contentment by 200 and equips the units that you manufacture withInflict Frostbite.

Additionally, it removes all penalties for “disliking” areas of theArctictype.

Heart of Blight- increases contentment by 200 and equips the units that you manufacture withInflict Severely Poisoned.

Additionally, it removes all penalties for “disliking” areas of theBlightedtype.

Heart of Glades- increases contentment by 200 and equips the units that you manufacture withInflict Bleeding Wounds.

Additionally, it removes all penalties for “disliking” areas of theTropicaltype.

Heart of Volcano- increases contentment by 200 and equips the units that you manufacture withInflict Fire Immolation.

Additionally, it removes all penalties for “disliking” areas of theVolcanictype.

Places of this throw in are the most common on the map.

After you explore them, you might find units, items and resources there.

Additionally, when they are located within your dominion, they increase the influx of resources.

Unlike the treasure sites, the units located within one hex, ensure reinforcement in battle.

It is best to start cities in the area that is the most abundant in such sites.

Air Node- you might find resources here.

Increases influx of mana (+10).

Creation Node- you might find resources here.

Increases influx of mana (+10).

Crystal Tree- you’ve got the option to find items here.

Increases influx of mana (+20).

Destruction Node- you might find resources here.

Increases influx of mana (+10).

Earth Node- you might find resources here.

Increases influx of mana (+10).

Fire Node- you could find resources here.

Increases influx of mana (+10).

Flowrock Quarry- you’ve got the option to find resources and items here.

Increases the influx of production points (+20).

Gold Mine- it’s possible for you to find resources here.

Increases the growth of gold (+10).

Great Farm- you might find items here.

Increases the growth of population (+100).

Magma Forge- you’re free to find items here.

Increases the growth of production points (+10).

Mana Node- you’re free to find resources here.

Increases influx of mana (+10).

Spring of Life- you’re free to find items here.

Increases the growth of population (+100) and contentment (+50).

Trading Post- you could find items here.

Increases the growth of gold (+20).

Vault of Knowledge- you’re free to find knowledge (research) here.

Increases the growth of research points (+20).

Water Node- you’re able to find resources here.

Increases influx of mana (+10).

These are all types of other sites that cannot be put in any of the above categories.

Blood Altar- The visiting units receive experience, in exchange for the instantaneous reduction of health points by 1.

Cave Entrance- the cave entrance to the underground.

Cave Exit- cave exit onto the surface.

Haste Berries- replenishes movement points of the visiting units.

Inn- the site where you’re able to find heroes to hire.

Master Shipyard- the structure that allows you to build ships.

Sign- a wooden sign.

Spelljammer- causes impossibility to cast spells within the radius of 3 hexes.

Teleporter- transports the units the teleport, which is coupled with this one.

Watchtower- reveals a big portion of the map around.

Not all of the above places must be on one map, e.g.

and entrance to the underground will not show on the map where only the surface is available.

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