guides
Last update:11 May 2016
Trio of the blue birds is the last unit which will join your party.
Blues have access to 5 classes :Tricksters,Rogues,Spies,MarksmenandSkulkers.
Tricksters
Abilities
How to unlock
Itching Powder- Immediately removes all helpful effects from target.
Deals 100% damage.
Cheer- Removes harmful effects from all birds.
All birds' attack power is increased by 15%.
This class is available to you from the very beginning, as Blues join your team.
What would you want more?
The only drawback of this class is that the secondary ability does not heal…
But to be more serious, this class has no flaws at all.
Rogues
Sticky Goo- Deals 30% damage.
Target also takes 90% damage per turn for the next 3 turns.
Cupcake Trap- Forces all enemies to attack target bird and suffer 100% of their dealt damage.
you could buy it off from a trainer in Pirate Coast, for 200 Snoutlings.
The second class available to Blues, offering quite an interesting set of abilities.
Additionally, reckless usage ofCupcakeTrapcan even lose you a battle.
Spies
Smoke Bomb- Deals 85% damage.
All other enemies receive 35% damage.
Glee- Target bird is healed for 15% of all damage dealt to the enemies.
you might buy it off from a trainer in Winter Wonderland, for 300 Snoutlings.
“If” is a key word for this class, because a lot depends on this.

The effectiveness of the secondary ability depends on the amount of damage your birds can dish out.
Marksmen
Volley- Deals 2 x 35% damage.
Target suffers 25% damage per attack.
Ambush- Target bird takes damage instead of Blues.
If target bird is attacked, Blues counter with an attack of their own with 50% damage.
Another class, another dose of mixed feelings.
Usage : this class' effectiveness depends on the rest of your party.
Otherwise, this class is quite weak.
Skulkers
Weak Spot- Deals 90% damage.
Target takes +30% damage for 2 turns.
Tricksy Trick- Target bird attacks a random target for 35% damage.
Usage : this class is effective when you have the appropriate birds in your party.
Basically it means, that you have 20% chance to stun the entire enemy team for 1 turn!
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