There are also strong and weak points of vehicles, their pictures and which side uses particular machines.
Analyses of each vehicle pop in are divided into three parts.
The first one contains general information about advantages and disadvantages.Highlighted fragments of the textsay about the most important features.
Second part mentions buttons, which may be useful while sitting in a particular mean of transport.
The third and the last one concentrate on the weak and strong points of the machines.
There is information about how many damage a particular anti-armor weapon does.
The highest values are marked with ahighlighted text.
This will clearly show where the vehicle should be attacked and what weapon should be used.
I hope this will make struggles including armored machines a bit easier.
First player steers the whole machine and uses anti-personnel guns and an anti-armor bombs launcher.
Moreover, they’re able to walk over low obstacles like boxes, concrete ledge and other vehicles.
Battlewalker is the heaviest machine in the game.
There is no other vehicle, which will win with it in a duel on a medium distance.
Numerous advantage, air strikes and engineers/tanks attacking from a long distance may be dangerous for a battlewalker.
The pilot has to stop before opening fire.
Anti-armor bombs are sometimes quite inaccurate even while standing.
Their working fine on a medium range (15-40 meters).
Controls:
If you want to accelerate, hold[Shift].
This forces the vehicle to move its legs faster, so the speed increases.
Battlewalker can also squat down (button[Z]).
It may be useful only while hiding behind a low barrier.

Strong and weak points:
1 - turret.The hardest part of the whole machine.
2 - rear.Place, where legs connect with the turret is the weakest one.
3 - rear of the leg.
4 - front of the leg.
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