guides
Last update:28 May 2020
A sniper.
This class is exceptionally difficult in leveling up in the beginning.
Not recommended for new players.
Specialists aren’t good at close distance (in the beginning), their durability is also low.
These challenges can only be completed in multiplayer.
Clip: 6 rounds
Reload: fast
Use: mid/long distance
Accuracy: high
This default rifle is weak.
Zoom and damage are both low.
Shooting without using a scope is comfortable.
Level up this class fast and unlock the second rifle.
Deals about 90% damage with a headshot so always shoot twice.
Without modifications, the projectiles are too slow to hit moving targets that are far away from you.
Modifications:
Use: short - long distance
This weapon works better as an assault rifle.
Shoots great without using a scope.
Headshots are recommended because the weapon doesn’t deal a lot of damage.
Popular on many maps.
Clip: 3 rounds
Use: long distance
Probablythe most powerful weapon in the game.
Can kill almost everyone with one headshot or two shots in torso.
Works great even on support classes.
Rate of fire is low but the weapon has great accuracy.
Get Dual Zoom as fast as you’re able to.
Star Cards
Here, you’re free to find the list of all Star Cards forSpecialist.
Cards can be created out of crafting parts or found in crates.
Each one of them has 4 upgrade levels that can improve abilities or reduce time of their recharge.
Boost Cards
Icon
Name
Effect
Stealth
You are invisible while shooting and deal more damage with melee attacks.
Marksman
Headshot reduces weapon overheating and lowers amount of emitted heat until next overheating.
Effective only on medium distances (e.g.
Expert Weapons Handling
Effective weapon cooling lasts longer.

Brawler
Get a little bit of health and recharge your abilities after killing an enemy with a melee attack.
Bodyguard
Reduces damage from explosions and toxins.
Survivalist
Health regeneration starts sooner than usual.
Bounty Hunter
You receive battle points faster.
Resourceful
All abilities have a shortened recharge time.
Abilities Cards
Replaced ability
Improved Shock Grenade
Shock Grenade
Lasts longer and has greater radius.
Very low damage and accuracy.
Not recommended due to ineffectiveness of its special effect that can be ignored a little bit by many characters.
Repulsor Cannon
A shockwave with small blast radius, knocks enemies down.
There are 2 shots available.
Hardened Infiltration
Infiltration
Reduced damage while the ability is in use, shorter recharge.
The ability lasts 30 seconds (just like the basic version).
Scramble Infiltration
Enemy scanners are jammed, your allies can see revealed enemies in your scanner’s range.
A very good ability for team players.
Duration: 20 seconds.
Killstreak Infiltration
Killing enemies extends its duration.
Improved Thermal Binoculars
Spotted enemies are marked on allies' scanners.
The most useful gadget for snipers.
Personal Shield
Creates a shield that blocks shots from all directions.
Good only for evacuations.
Shield’s durability isn’t high even on its highest card level.
you’re free to be damaged if someone enters your shield.
Trip Mine
A mine useful for traps.
Can be placed on ground or on walls.
Explodes when someone touches its laser.
Blast is powerful but it gets smaller really fast with distance from an explosion.
Enemies who saw its laser won’t get in your trap that easily.
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