guides
Last update:28 May 2020
Assaults are the most numerous units on a battlefield.
The reasons for that are its versatility and high effectiveness in fights against other classes.
These challenges can only be completed in multiplayer.
Each detected enemy count.
Shots travel slow at longer distances which means that this rifle should be used for killing static targets.
Weak at a medium distance, can be used for suppressive fire.
Used by many players, has interesting modifications.
Use: mid/long range
This automatic weapon can be treated as a sniper rifle.
Continuous firing has a lot of recoil but the sight goes back before each shot.
This means that you will have to get used to that weapon.
Damage is rather low.
Default scope while playing in first-person mode.
Cards can be created out of crafting parts or found in crates.
Each one of them has 4 upgrade levels that can improve abilities or reduce time of their recharge.
Boost cards
Icon
Name
Effect
Assault Training
You get a little bit of health for each kill.
Marksman
Headshot reduces weapon overheating and lowers amount of emitted heat until next overheating.
Expert Weapons Handling
Effective weapon cooling lasts longer.
Bodyguard
Reduces damage from explosions and toxins.
Survivalist
Health regeneration starts sooner than usual.
Bounty Hunter
You receive battle points faster.
Resourceful
All abilities have a shortened recharge time.
Acid Launcher
This weapon shoots rounds filled with acid.
Deals a small amount of damage to enemies who stand in an acid cloud.
Useful for blocking passages / objects.
Smart ION Grenade
Explodes only near vehicles and shields, deals a lot of damage.
Won’t activate around infantry.
Slug Vanguard
Vanguard
A more accurate projectile, works great at medium/long distances.

Reduced power, not good at a short distance.
The base duration of this Vanguard is shorter by 10 seconds.
Killstream Vanguard
Extends duration of abilities after killing an enemy.
Improved Scan Dart
Scan Dart
Greater reach, longer duration.
Toughen Up
A Dart regenerates your health after being shot.
You don’t get any bonus health.
You only start regenerating health immediately unlike the default regeneration (after a few seconds).
Flash Pistol
A simple pistol with low effectiveness.
Normal shot: blaster pistol; alternate shot (aiming): blind enemies.
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