Ignore the pressure plate for now and jump over the small fence#1to reach three interactive question marks.
Equip the Explosive Gel and spray it on each of them#2.
Don’t however detonate the charges yet.
Now return to the Trophy cage and stand on the pressure plate#1.
Note that by doing so you have lit only the middle question mark#2.
By doing so you should cause only the middle one to explode.
The left question mark should be the next one to lit#2.
Just like before, zoom in and detonate only the left charge#1.
The question mark on the right will be the last on to activate#2.
Afterwards you will be able to collect the Trophy from the open cage#2.
TROPHY 2
Gadgets used: Batclaw
Search for a horse statue nearby the northern Museum entrance#1.
The Trophy is on the animal’s back and is best grabbed with the Claw#2.
On top of one of them you will find the Trophy#2.
TROPHY 4
Gadgets used: Disruptor - Mine Detonator, Explosive Gel
Approach the Trophy from the north-east side.
Climb the fence#1, but don’t jump down, as there’s a minefield below you.
After detonating the mines, glide towards the spot where they were.
The wall#1there is fragile, so spray Explosive Gel onto it.
Detonate it and take the Trophy#2.
TROPHY 5
Gadgets used: Explosive Gel, Batarang
The puzzle connected with this Trophy#1is quite complicated.
The idea behind this riddle is switching them both off in a short period of time.
Start off by heading to the question mark north of the Trophy cage#1.
Equip the Explosive Gel and spray it#2, but DON’T detonate it at once.
Now head to the question mark east of the Trophy cage#1.
Prepare the detonator and activate the charge planted by the first question mark now#2.
Note that therefore you have activated a timer.
TROPHY 6
Start exploring the corridors located below the main Museum entrance.
On the lowest level you should come across a destructible wall#1.
It’s however impossible to do normally, as it’s behind a fence.
Therefore head west, towards the roof of the building#2.
Turn towards it and equip the Remote Controlled Batarang.

Throw the Batarang, aiming at the ventilation shaft entrance found beside the Trophy cage#1.
Be sure to slow it down by pressing the left trigger to avoid hitting any environment elements.
The Batarang should eventually reach a small fenced area#2.
Be ready for a sharp turn left#2.
Now you just need to lead the Batarang into hitting the question mark#1.
Afterwards glide back east and collect the Trophy from the opened cage#2.
It will let you reach the partially flooded room#2.
Now equip the Freeze Blast and shoot it at the water to create an ice float#1.
Carefully land on it#2.
Turn south and find the interactive hatch.
Equip the Batclaw and use it to pop crack open the hatch#1.
Afterwards use it again, this time to grab the Trophy from a distance#2.
The basic problem here is that you won’t be able to touch any other objects and ground elements.
I’d suggest starting off by standing on the pressure plate south-west of the Trophy cage#1.
Equip the Line Launcher and turn towards the second pressure plate, east of your location#2.
Shoot a line and right after starting the ride hold down the left trigger to slow down.
Just like before, you have to perfectly choose the moment to land on the plate#1.
If you perform everything according to plan, all three plates should deactivate.
Take the Trophy from the opened cage#2.
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