guides

Last update:11 May 2016

In BF4 you play with each vehicle differently.

Each of them has weapons specific to it.

The same thing applies to weapons.

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Some of them are available for more than one vehicle, so they will be described below.

prefs

We use default controls for most vehicles.

In terms of graphics, you’d be smart to set “grid quality” toultra.

PC

All projectiles explode before hitting the vehicle, without dealing any damage.

While it’s active, we see a green light on the vehicle, it turns red while reloading.

Red light means that the enemy is vulnerable.

PC

If its mobility is limited, then the extinguisher will repair it, but armor will stay the same.

IR Smoke- Works against guided missiles.

Use it when the missile is already heading towards you.

PC

you could also interrupt being targeted before the rockets are shot.

It also covers the vehicle, so it’s possible to repair it.

Flares(only aircraft) - Work against guided missile.

PC

Use it when the missile is already heading towards you.

it’s possible for you to also interrupt being targeted before the rockets are shot.

ECM(only aircraft) - interrupts being targeted.

PC

It also have a visual effect - a cloud and we disappear from the radar while it’s active.

3xscope- needless to describe.

It improves aiming, which is important in case of limited ammo.

PC

IRNV- it would be useful at night, however for now there’s no map to use it.

Proximity scanner- it marks all enemy objects within 30 m on the minimap.

Belt feeder- reduces reload time by 20%, increases time of automatic fire before overheating by 15%.

PC

Heat seekers- Fire-and-forget missiles, you just aim and fire.

If the enemy doesn’t use countermeasures, the missile will hit them.

Passive radar- They work almost like heat seekers, but you have to keep aiming at the target.

PC

On short range they might work despite the countermeasures.

Active radar- You fire the missiles towards the target and they find it and head towards it.

The error tolerance is around 5.

PlayStation

Laser guided -a missile guided towards laser designated target.

Laser lock must be maintained until the weapon hits the target.

Learning to aim is really hard.

Xbox

Reload time may vary depending on a vehicle.

ZUNI, HYDRA- unguided rockets.

DAGR- after being fired, they find their way towards the nearest target.

Battlefield 4

Margin of error: 15.

** - depends on place and angle of impact.

Some of these values change according to a vehicle you’re in!

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