guides

Last update:11 May 2016

Link the first connector with thetransmitterand the doors ahead.

Get the second connector found behind the door and place it as shown on the picture.

Quickly take the connector when the door opens and place it on the redbutton.

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Place the jammer on the redbuttonand use thefanto get to the upper floor.

Leave twohexahedronsbehind, they will be needed at the fan.

To get to that door, use the jammer and connector to fire up the door needed.

PC

Take the red sigil.

Take two hexahedrons and transport them to the other side using the metalballs.

Place the hexahedron on the ball and jump on it.

PC

Take the jammer and stop one of the metalballswith it for few seconds.

This will allow you to pass between them.

Get thekeyand watch out for the moving balls when moving forward.

PC

When walking through the door get all threejammersand take them to the beginning of the level.

Always use the basic move - use two jammers on single door.

Use all threejammersin the place where you could find the sigil.

PC

Two of them use on theturretsand the last one point at the door and take the sigil.

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