Move them under the door, release the ball while opening the passage.
wrap up the door by taking both jammers inside.
Take thekeywhile stopping another door and a ball and use it on the doors that lead further.
Take the red sigil.
Get allconnectorswith the help of those that you already have, after getting a new open new doors.
Jammers must be guided to the redtransmitter.
Get theconnectorby opening the red door, you will need four devices in this level.
Place three jammers outside the building in the center and connect them with the bluetransmitterand the doors.
The redbeammust be guided inside to fire up the door and it mustn’t intersect with the blue one.
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