guides
Last update:11 May 2016
For this level you will need a new item, therecorder.
It records your actions and repeats them after you stop the record.
Thanks to that, you are able to make many actions in one time.
Recordthe moment when you walk on the redbutton.
Play the record and use the switch.
launch the second door in the same way.
Record the situation in which you stand on the switch on theleftside, then on the switch on therightside.
When you play it you will get to the sigil.
Get thehexahedronand place it as shown on the picture.
Record the situation when you stand on the cube and then when you place it on the red button.
When you will play the record, put the hexahedron in the same way on the other side.
Thanks to that, you will turn off thefanand get to the sigil.
pop swing open the door while avoiding theball.
Get thehexahedronand block the ball under the wall.
After a while the door will open, then quickly get inside and take the sigil.
kick off the bluedoorand activate thefanwhich will throw the hexahedron.
Behind the doors you will find a redtransmitterand another connector that will help you.
Put the hexahedron and the connector on the fan near the redtransmitter.
Place the second connector on the red button nearby and the third one will bring up the bluedoor.
If everything is set right, you will get the sigil.
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