guides

Last update:11 May 2016

You will need a new gadget for this level, afan.

Place a hexahedron on it, and a connector on the hexahedron.

After that, connect them as on the picture.

Article image

Place the second hexahedron on the redbuttonand the road will be clear.

Open two doors with theconnectorand point thejammerat the exit door.

Unplug one connector and link it directly with thetransmitter.

PC

Jammer must remain the whole time near the door.

initiate the door with the connector and move the jammer to the last entrance before the sigil.

Use thefanto move the hexahedron on the other side.

PC

Jump yourself to the other side with the use of fan.

Place the hexahedron on the redbuttonand voila.

In this level you must jammers from a distance.

PC

First get to thekeyswhich will bring up the further passage.

launch the middle doors from a distance and get anotherjammeron the main part of the level.

Do the same with the balls near the last door.

PC

you’re free to initiate the last door with any jammer.

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PC

PlayStation

Xbox

Mobile

Nintendo

The Talos Principle