You should arrive at the area, where the first mission ended, i.e.
the Overseers' building.
One of the guards will have a key required to fire up the gate in a back alley.
It’s strongly advisable, however, to get there via rooftops.
This will allow you to avoid a trap set by awitch.
The solution is to either ignore and bypass the witches altogether, or to use sleep darts on them.
After dealing with the witches, get on the roof on the left.
Wait until the guards finish talking, and deal with the two women.
Nearby, there’s an entrance to a building where you’re free to find a small bar.
On a table there, you’ll find abone charm.
After pillaging the home, exit through the back door - there will be two guards patrolling the alley.
Get back on the roof where you’ve met the two women and jump into the flat shown above.
On the first floor, there’s an Outsider’s Shrine with somerunes.
Be on the lookout for traps set in the entire flat.
Go back on the roof once again - now enter the flat full of bloodflies.
While exploring the house, don’t forget to get to the hidden first floor (main hall).
There will be some more valuables.
Turn it off before planning the next step.
Next to the note, you will also finda master blueprint - Reverberating Tubing.
The quest will end when you bringRoseburrow’s prototypeto the shopkeeper.
Read the chapter “Eliminate Breanna Ashworth”, to learn more.
The prototype is in a room with a trap, in the library opposite to the Oraculum.
Hence, you’ll be able to collectRoseburrow’s prototypewithout unnecessarily raising the alarm.
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