Its agility and mobility lets it dominate the airspace.

The most important thing in them ispilot-gunner cooperation, but we’ll talk about it later.

Controls

Controls of an assault helicopter are basically the same as of its scout counterpart.

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Despite what a beginner might think, it’s very easy.

You control your altitude withWandS, turn withAandD, and tilt withmouse.

maneuvering the helicopter can be very easily learned.

PC

prefs

Just like with scout helicopters, there’s no need to change the controls.

There are no complicated manoeuvres, you just need a little practice.

Mouse sensitivity is quite important if you want to master the TV missiles.

PC

Gunner: Proximity Scan

7000

It detects enemy units around the vehicle and marks them on the minimap.

Fire Extinguisher

11000

Fire Extinguisher that lets you make your tank usable again, therefore making regeneration possible.

Using it is possible only when the vehicle is heavily damaged.

PC

Most effective when they hit armor directly.

There are less rockets in each salvo because of bigger warheads.

ECM

20000

Makes the enemy unable to track you for a short time and disorientates all their missiles.

PC

Requires aiming at the target.

Radar

26000

Replaces minimap with a long-range radar that marks all airborne targets around your vehicle.

TOW missile

32000

Wire-guided anti-tank missile.

PC

Deals high damage to armored vehicles and nearby infantry.

TV Missile

35000

A missile controlled with a camera.

Effective against armored targets.

PlayStation

DAGR Rockets

38000

Rockets that head towards the nearest armored target.

Best combination:

Primary weapon: That part is quite difficult.

** depends on place and angle of impact.

Xbox

There are no specific best rockets.

All of them have strong and weak points.

HYDRA Rockets are good for people who can aim at moving targets.

Battlefield 4

DAGR rockets will find their targets, but deal less damage.

Secondary weapon: definitely choose heatseekers because they’re perfect for all flying targets.

Upgrade: gyro stabilizer is really useful because you’ll encounter infantry and vehicles equipped with guided missiles.

Sometimes flares won’t be enough, gyro stabilizer will let you escape.

Learning to use it is not easy but it’s worth trying.

Optics (Gunner) - 3x Scope useful for shooting at distant targets seems the best.

Upgrade (Gunner) - out of the not too diverse possibilities, you should choose belt feeder.

Combat

Before you learn about situations on the battlefield, you should know some facts.

As I have already mentioned,constant cooperation between the gunner and the pilotis crucial.

It requires some experience so don’t worry if it’s not perfect from the first time.

There are two styles of playing in which both gunners and pilots need different skills.

Inpassive style, the more popular one, the pilot stays on a constant altitude, usually around 250-300m.

Doing it lets the gunner look around and shoot infantry and armored vehicles.

When you fly like this, you fight on a long distance, mainly with TV missiles.

Hostile planes are a big threat and they have to be seen early enough.

Inaggressive stylethe pilot changes his position dynamically.

You have to fly on much lower altitude than in passive style.

It’s dangerous because your vehicle might be destroyed by tanks and anti-tank launchers.

The best pilots willcombine both stylesand adapt to every situation.

If it’s possible, stay away from it.

Gunner will use TV missiles.

Practising using them takes hours.

While training, focus on moving the mouse slowly, firmly but not chaotically.

make a run at shoot the enemy vehicle with rockets and cannons.

Don’t attempt to approach the enemy because distance gives you an advantage.

After you destroy the hostile helicopter, you and your crew may focus on dominating the airspace.

Only pilots of planes might interrupt you.

While fighting them,heatseekersare really useful.

Use them to scare the enemy away.

Wait until the jet is really close and shoot both of them at once.

Flares and ECM probably won’t work.

A gunner might try using TV missiles but it’s really hard and only best players can do it.

Then you have a better chance of hitting it with a TV missile.

If it comes closer, use your cannon.

you’re able to also use trees and buildings as cover.

The pilot’s task is to look around the airspace.

When you deal with this problem, look for some armored vehicles.

The easiest, in passive mode, is to use TV missiles.

Theirhigh range (1 km)gives you a wide range of possibilities.

When you master flying them, tankers don’t stand a chance.

Remember that when you fly low, you’re prone to tanks and anti-tank missiles.

The gunner has to eliminate enemy infantry.

It’s really simple in both styles of playing because his cannon has a high range and damage.

Focus on accuracy and shooting with bursts.

Help

Except for cooperating with the pilot, the Gunner must learn to use TV rockets perfectly.

As a beginner, practise shooting helicopters even on empty servers, you’ll need it!

The gunner’s cannon is very strong but it doesn’t have too much ammo.

As a pilot, be careful not to use all your rockets because you’ll need them in combat.

It’s not easy to see anything when you fly a few hundred metres above the ground.

Using your map or the Battlescreen you’ve got the option to see more.

It’s not used very often, but when you perfect it, it might become your last resort.

As a gunner, set fire extinguisher as a countermeasure.

The perfect scenario would be if the pilot could get out and in again.

To do it, press E twice very quickly while the gunner moves to the pilot’s seat.

Then repeat and switch seats again.

However, this strategy works only for very coordinated teams.

In a easier version, the pilot jumps with a parachute and his teammate flies back to take him.

Sometimes it seems that you should approach the enemy and strike.

Alternatively, you might land, get out of the vehicle and repair it with a repair tool.

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