Whether protection is effective, depends on the penetration value of the weapon used.

If penetration value is lower than the level of the armor, damage is appropriately lower.

If it is higher - damage will be optimal.

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The effect of the individual weapons is different, depending on whether the target is armored, or not.

The highest penetration value have blunt weapons, sniper rifles and, of course, heavy weapons.

At the other side of the spectrum, there are automatic weapons and shotguns.

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Damage dealt by, e.g.

energy weapons is based on the jot down of armor worn by the opponent.

Owners of the conducting armors receive higher damage, whereas those with non-conducting ones take lower damage.

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you’re able to view the armor throw in by rolling over the armor icon.

The conducting ones have a lightning bolt in the upper-right corner.

you’re able to receive more information by rolling over the weapon in your equipment.

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The target’s armor can be checked out after you roll the mouse over the target.

This way, you also recognize if this is a conducting, or non-conducting one.

Also covers deserve a mention.

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By using the elements of the surroundings, you’re free to cover from a gunfire, e.g.

behind a car wreck.

It is then going to be more difficult, for the opponent, to hit them.

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All of the factors need to be considered, while positioning your people.

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Wasteland 2