On the run (1).

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Last update:01 June 2022

Talk for a while to Randolph, then follow him to Rose’s home.

Once you get there, knock to her door.

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After the cut-scene, watch the TV show.

Walk out the room and go to Barry and Rose.

Get out of the house and get back to the car the same way you got here before.

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Looks like now you’ve got police looking for you.

Run forward and when you’ll notice cops on the right, turn left.

Ignore police gunshots, just run forward, under a wooden bridge.

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Continue your journey, even when your enemies will launch a flare in the air.

Once you reach the wall of rocks, turn left.

The path here is simple and narrow, it is impossible to get lost in here.

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Once you reach the light, a police cruiser will crash right next to you.

Walk to the light post nearby.

From there, take the narrow mountain path.

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You will see another flare launched by the cops.

Don’t stop running.

You’ll reach another light post, but its light will turn off soon.

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Move forward, passing by another police car.

A helicopter will join the party very soon.

Keep moving forward, but try using the rocks on your left to get to avoid bullets.

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The helicopter will be sooner or later destroyed by birds, and you’ll reach a wooden watchtower.

If you want, walk up the stairs and take a look through binoculars located on that watchtower.

Anyway, the way to your objective leads through a metal gate.

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It is possible that the generator will break down and you won’t be able to enlighten the gate.

In this case, get back to the generator, kick it and then repeat the whole thing.

You’ll reach another haunted gate.

Turn left and take the flashlight from the shed.

Get back to the gate and light it up.

Once you’ll open your way to the next part of the level, move forward.

You’ll reach another crashed police car.

Take flashbangs from a crate nearby and continue your journey.

Once you encounter some enemies, keep pressing[RB]to throw flashbangs.

Make your way through all the monstrosities in the woods and get to the light post.

You’ll find some extra equipment over there.

Move forward through a little bridge, towards the radio station.

Kill the enemies coming for you.

You’ll find another destroyed police cruiser, take the flashbangs from the trunk and run forward.

Once you get to the radio station, walk right through a metal gate on the right.

Enter the building and find the room, where Pat is doing his job.

After a cut-scene, continue the walk, but now toward the railway station.

Take the mountain path.

On your way, you’ll find an emergency box with two flares inside.

Run forward and you’ll reach a generator.

In its light, you’ll find a gun and some ammunition.

Run further toward the railway station.

You’ll reach a car and a lamp nearby.

Turn it on and search the area.

There is a small cabin nearby, with a shotgun and some ammo inside.

Take it all prepare to fight several enemies.

Walk out of the cabin and turn on the map nearby.

Let the enemies walk to you, into the light, and then throw a flashbang.

Remaining enemies should be removed with firearms, in the shed nearby you’ll find some batteries and ammunition.

Run toward the railway station.

You’ll reach the tracks, follow them.

On your way, you’ll run into a red emergency box, better take the equipment inside.

You’ll reach a little meadow, from which a water tower can be seen.

If you go left, you’ll find a crate with extra equipment.

Go right for continue the walk towards the railway station.

Walk under the bridge.

Climb up the ladder located there.

Use your flashlight to destroy them.

Walk out of the bridge and approach the fence.

Go left until you reach a ladder.

Climb it up and step into the light.

Now you need some kind of a vehicle.

Walk into the railway station and pop fire up gate nearby.

Once you do it, a group of Taken will attack you.

Finish them off with a flashbang, kill the remaining ones with your shotgun.

Take the equipment from the emergency box nearby.

Walk through the gate you just opened.

Walk into the building and kill all the enemies inside.

Get to the upper floor, take all the equipment from the desks and get to the wooden balcony.

From that balcony, walk the stairs down to the ground.

You’ll reach a rather big field with some enemies and a bulldozer.

Once you do it, walk through it, so the bulldozer won’t be able to reach you.

Get in the car parked nearby.

After the cut-scene, get in the car and drive toward the coal mine.

Once you reach the destroyed bridge, turn right and continue your journey.

Sooner of later, you’ll get back on the main road again.

In the end, you’ll reach the mine.

In the coal mine, get out of the car and walk right next to the red building.

Go up the stairs and enter the building.

After the cut-scene, walk down to the ground below.

A hatch in the floor will open.

Use that hatch to get out of the building.

Move forward, and you will find a revolver and a lot of ammunition to that gun.

Arm yourself and continue your journey.

You will encounter some enemies, but they do not pose a serious threat.

Haunted objects will join the fight soon, so be careful.

Finish off two guys that will stand in your way, and then climb up the ladder nearby.

You’ll get on top of the wagon.

initiate the hatch nearby and throw a flashbang inside.

The haunted objects inside will disappear, so jump down into the wagon and continue the walk.

Once you walk outside, you’ll notice the Dark Presence in the distance.

There’s and electrified fence in front of you.

Walk (or drive) along the high voltage cable.

You’ll encounter some enemies, but with a gun and flashbangs you should handle this problem with ease.

Walk to the enlightened, red building.

Take the flare gun and ammunition located in there.

Use the machinery, which is also located there.

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